Aug 12th 2008 1:01PM I have this theory that druid extremists are responsible for equipping all those animals you find with chainmail trousers and magic axes. I can't think of another reason for a bear to be wearing a magic tiara.
Aug 12th 2008 7:12AM Well, I could see why someone could be dissapointed. There's an enormous focus on Death Knights and, quite frankly, those interest me about as much as playing a gnome (which is not much, just in case you were wondering). He may not like the idea of Inscriptions as a craft to be learned. He may not like the path his class is being taken down by Blizzard.
Me, I expect to be dissapointed after it launches, or sooner if they ever give me a beta key. :)
Aug 11th 2008 7:55AM Kind of interesting. I got bored with WoW and went back to City of Heroes recently, to find they had changed the top tier Regen power a lot. It used to be a save-your-behind power only. Long cooldown, but it made you just about invincible (except against psi powers). The cooldown has been slashed, so have some of the negative effects, but so has the duration.
Wonder if this is some form of industry trend to make high-end 'escape' powers more utilitarian but less absolute.
Aug 11th 2008 7:41AM I'm a roleplayer, been doing it for 30 years (almost 31). MMOs are an excellent platform for letting you do roleplay with lots of widely geographically seperated people, but the actual game element of them and the general tendency of MMO companies to ignore roleplayers makes them a terrible platform for actual roleplay.
As such, I treat the levelling process in all my MMOs as largely out of character because I probably wouldn't be doing that stuff in character half the time. If I have a lot of quest choices and don't need to do them all, I will quite often make the choice based on what the character would do, but I have poisoned some Stormwind noble at some point on a character that would never do that. It's out of character.
I picked Scryers because there wasn't much difference in rewards and the Aldor are a bunch of theologians.
Not selecting an entire spell list which could provide considerable utility in levelling/raiding/whatever because your character wouldn't learn that is too much for me. I can differentiate in and out of character and choose not to use spells when being in character. Then again, I usually find roleplayed quests a waste of time, perhaps because most of the time, my character wouldn't be doing whatever stupid thing is required anyway.
Aug 4th 2008 7:57AM It's a good article and it would be great if people realised that this is all the case, but it falls down on two points:
First, while our characters are (usually) not the centres of the the universe on a world-wide scale, they can be the locally, and some people will strive very much to become that, often to the detriment of a lot of other people. Because the local plot is nothing to do with Blizzard, there's little reason to deny these folks the limelight, and they possibly generate a lot of roleplay doing it, but constantly hogging the limelight in their city doesn't usually make for great roleplay.
Second, MMO roleplay has little to do with PnP roleplay and a lot more to do with Live RP. For starters, instead of 4-8 friends gathered around a table, you have hundreds of people of very variable skill all wishing they could be centre of attention. In LRP, some people WILL get most of the power, be the ones everyone defers to, and often have the ego to go with it. Much the same kind of thing seems to happen when you have free-form roleplay in an MMO, the only difference being that it's far easier to just totally ignore the rules and lore in an MMO.
Jul 21st 2008 6:18AM On the day roleplaying is anything more than an afterthought in 'MMORPG' design, I will fall over in sheer amazement. However, aside from that, one technical point regarding your article.
If Blizzard gave us editable books in game (which presumably can be copied and distributed), then they leave themselves open to someone charging them with something dumb like "providing tools for the distribution of pornography" or some other moronic concept. Not likely to happen, I'm afraid.
Jul 15th 2008 5:57AM I'm afraid I'm something of a realist regarding politics in a fantasy setting and, in my version of reality, people who want to sit in the mud beating the neighbor kids with a stick while a thudding great steamroller rolls over the pair of them are morons. So, the neutral factions have the right idea. Band together for the common good. Clearly the Dalarans have learned wisdom since they are going to put aside pointless rivalries with a defeated Orc nation to fight a threat to all living things on Azeroth.
Yeah, it doesn't make much sense when the early stuff is all Horde vs Alliance, but then, that didn't make any sense when it was done in the first place. I recall people complaining that in Warcraft you forge an alliance between men and orcs, and then suddenly it's back to trying to kill each other because Blizzard need a game dynamic based on factional conflict.
It's the early game's Horde vs Alliance stuff that doesn't make sense, not the later parts where they join together against bigger threats.
Jul 12th 2008 5:15PM I'm not sure what level Frostfire Bolt is supposed to crop up at, but assuming it's post level 70 there is one other habit Blizzard have which may bring hope.
I noticed they variously give you spells (usually defensive, but not always) which get totally replaced by a later spell making you wonder why they didn't just scale things up. Frost Armor and Ice Armor are a good example.
It could be that Frostfire Bolt is actually designed to replace Firebolt and Frostbolt. It could also be that both it had the talent tree are going to get a bit of a revamp before they go live to make that happen.
I'm generally not that optimistic. I also generally refuse to get pessimistic months before something gets released.
Jul 10th 2008 8:23AM I'd log off. What's the point in playing 5 hours on a game that's going to die?
Jul 9th 2008 9:17AM I think the surge in sales is probably because of Blizzard running the Mr T (and similar) adverts over here for the past few weeks. The WWI might have had an effect, but considering you would pretty much have to have WoW already to be bothered by the WWI, what's the point in then going out to buy the Battlechest. It is, however, enormously good value for people wanting to start WoW from scratch. I know that's what I did in November.