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  • Taeo
  • Member Since Jan 8th, 2008

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Recent Comments:

Reader UI of the Week: Stympa's UI {WoW}

Apr 13th 2010 11:55PM ^^^^^ did the site home page design ;-)

The evolution of a UI {WoW}

Aug 7th 2009 6:05PM It can vary Dharmabhum. Some AddOns aren't as well optimized as others and can take up more ram/processing power. Some AddOns just perform really intensive tasks such as Recount or just about any other AddOn that actively parses through your combat log.

On the whole tho I think if you're smart about using only the mods you really need and keep them up to date/avoid badly optimized ones then you'll be fine.

I have released an AddOn compilation of my own and it's pretty lightweight. I use most of the AddOns you've mentioned and memory usage stays around 10mb and processor load remains pretty low. Grid and Recount are the only AddOns that affect my performance and that's while in raid combat - and it's not much - a loss of maybe 5-10 fps on an above average computer. I consider that an acceptable loss considering how useful they are.

You can find my UI compilation at http://www.taeoui.com

Reader UI of the Week: Twigleaf's healer UI {WoW}

Jun 22nd 2009 10:30AM Heh my UI has actually already been featured on the column.

http://www.taeoui.com

Nothing too special has been done with Quartz - just change of fonts/texture/color. The "DoT" timers are produced by the ClassTimer AddOn. By default it tracks any short term buffs/debuffs you place on the target but you can add to or change the list of what it tracks at any time.

Reader UI of the Week: Twigleaf's healer UI {WoW}

Jun 22nd 2009 3:42AM Not bad. I'm crazy about trying to keep things symmetrical as well. You've pulled it off well without sacrificing any usability.

One thing I thought I'd mention tho - I'm assuming that is Decursive to the right of Grid? With a bit of tweaking using indicators and Clique you can accomplish everything Decursive does using Grid.

I've recently just built a UI specifically for my Resto Druid. She recently became my main and my previous UI had not been built with healing in mind. It's always a WIP but you can check it out here

http://www.taeoui.com/media/inareigrid4.jpg

WoW Moviewatch: The Invisible Pink Unicorn {WoW}

Jul 16th 2008 12:46PM I know by saying this I am effectively tossing myself into a shark infested pool wearing a suit of raw meat buut...

This video made me lose alot of respect for Oxhorn.

Season 4 and PvE progression {WoW}

Jun 10th 2008 9:43AM While it is true that WoW's PvP system is more or less "bolted on" Blizzard wouldn't have done it if they didn't believe that was what their players wanted. Nearly every PvP addition to the game has been wildly popular so why wouldn't they continue bolting more on.

Your point about the separation of PvE and PvP is perfectly valid. I myself used to be in a high end raiding guild pre-TBC that also PvP'd together with great success. When cross faction battlegrounds were released our guild became a point of pride for our server.

I miss that but I understand why it had to go - the people in our guild that valued PvP the most were absolute addicts. They would raid for 30+ hours a week and then PvP on top of it. It's not healthy. But if you wanted to be good at PvP you needed the gear. People who couldn't keep up were left in the dust. And I mean in the dust. As a Mage I would stack nothing but +dmg and crit gear and two shot everyone. Survivability was hardly a concern because people would die too quickly.

Nowadays it's all changed if you want to just PvP and nothing else you have that option. I would have quit long ago if it weren't for that fact and so too I believe would many others.

The only hope for integrating PvE and PvP more closely now is with world PvP - and if you've been keeping up with WotLK news you know that Blizzard has something up it's sleeve.

The Art of War(craft): Choosing PvP targets part II {WoW}

Jun 1st 2008 4:50AM No, they did not remove the "brackets".

What happened is due to the most recent personal rating changes (patch 2.4.2 i believe) a large number of high rated teams were forced to abandon their teams and create new ones. The consequence of this is that in several battlegroups there is a high concentration of S3 geared teams in the lower brackets. Many of them are "stuck" there because they are fighting equally geared/experience opponents and most likely not gaining ground very quickly.

For anyone who is just starting out, right now is a baaad time. The opposite is also true. My 5v5 team at ~2100 rating went three weeks and roughly 50 games without facing a single team that was actually in our own bracket. After roughly 5-10 minutes in queue one of three things would occur:

- we would face a ~1700 team and crush them gaining us anywhere from 1-5 points

- we would face a ~2400 team and have a rough time but lose only 1-5 points (tho we got a few wins for 25+ points)

- we would face a ~1700 team that had ditched their 2000+ team due to fubared personal ratings. even if we came out on top after a set of games we'd still be in the hole rating wise

This has made for a very unpleasant arena experience as of late. Even tho we've maintained a positive win/loss ratio we've dropped more than 100 rating!!

Reader UI of the Week: Pondera {WoW}

May 25th 2008 11:51PM Very nice. I like your Pitbull frames. Very clean!

Reader UI of the Week: Adoru {WoW}

Mar 10th 2008 7:53PM You're confusing terminology or numbers somewhere Felstorm.

"Who has 30 megs of ram?"
I do. Actually... I have 4096 megs of ram.

"I have 2 megs of ram"
Maybe you mean gigs. 2 gigs = 2048 megs. If you only have 2 megs you defiantly wouldn't be able to play WoW and you possibly wouldn't be able to view this web site. Your computer would have to be roughly 20 years old.

Reader UI of the Week: Adoru {WoW}

Mar 10th 2008 12:50PM The memory usage that is reported by any WoW performance monitor is RAM usage, not disk space.