Aug 21st 2008 4:50PM Which is unfortunate.
The whole reason consoles have been whittling away at PC gaming has been the fact that you're developing to make something run on -one- set of hardware specs.
I long ago gave up trying to play games like Crysis or anything else rather intensive. It wasn't worth the money to keep upgrading my system. I find consoles a better investment overall. The only reason I PC game anymore is MMOs and Champions Online, an MMO I'm excited about, is suppose to run on the X-Box 360.
Aug 5th 2008 3:41PM I actually spoke to a friend in the field awhile ago...
I have to check my notes, but off the top of my head... there are a few workarounds to the algorithm. Not a lot and it's not applicable to every key... but a few keys can be reverse engineered based on two keycode+time inputs.
The system's not perfect by a longshot. Just more secure.
Aug 5th 2008 2:50PM I did a podcast about this like... weeks ago.
Apr 7th 2008 4:33PM Unfortunately, all you can do is try to fudge the numbers and develop a best-case scenario, especially with various ethereal qualities like 3% crit and 3% hit... all well and good, but a bad string of luck can completely nullify that.
There are other ways to counteract it... For instance, 2% of everyone else's DPS is -my- DPS contribution with Imp Sanc. Track how much mana was restored with JoW, enabling Hunters to enjoy Aspect of the Hawk instead of Viper for DPS. 3% crit is nothing to sneeze at, but it's less trackable. Now one can really argue with the AP and Bloodlust buff that Shaman give...
I know where my DPS should lie.... as a Ret Paladin with an Enhancement Shaman, I enjoy going from 900-1000 DPS up to 1500 DPS. Not Brutallus, I know, but I'm missing a few pieces of gear. :P
Apr 7th 2008 4:23PM Well, I should say that in the field of tanking or DPS, a Paladin is perhaps pays far more attention than a rogue or fury warrior might, simply out of a desire to show a good performance and 'sell' their guild on the idea of a Protection or Retribution Paladin.
Much like a Boomkin druid fights to fit themselves in, especially with a dearth of healing druids that raid and aren't lawlarena.
Most are still fighting preconceptions created in 1.0, and since Blizzard's not fostering any new healing classes or dynamics in Wrath, the ability to find people willing to heal continues to go do down.
Apr 7th 2008 1:46PM What most people are unable to grasp is the concept of hybrid. That means the ability to do more than one thing based on spec and gear. A hybrid is by their very nature, fairly dedicated to performing what they want to do (tanking, DPS and so on) and therefore will be more skillful than their 'pure' counterparts by the very fact that they wish to prove their viability.
Secondly, a hybrid can pick up all the off-spec 'crap' gear that a dedicated healer would turn away and fill holes as the raid demands. Most really do not mind (within reason) respeccing if a fight calls for one less tank or DPS and one more healer. Nor should a hybrid be affronted with such a suggestion.
It does, with honesty, get tiring to have to do it constantly. I myself wish I could go pure Ret and not have to worry about switching to healing or prot to fill in a hole (as my gear in those areas get outstripped the further an encounter is in the progression...)
But I digress... This is a good article. I've heard many hybrid concerns regarding the fight.
Jan 24th 2008 11:33AM I'm pretty sure the number of guilds that would be on Illidan would be higher if it weren't for the block that Kael'thas / Vashj for Hyjal attunement.
No offense, but do I gotta really kill them? What does this prove? Gear check? Not with ZA and badge rewards. Competency? Perhaps, but no more so than if I were killing Hyjal and BT bosses.
No, all it does is slow down the number of people who have ACCESS to Hyjal and BT. Which is stupid, because turnover rates in major guilds is abominable.
Jan 14th 2008 9:24AM Unfortunately, guild turnover rate and piss-poor raiding population generally forces you to do such things, particularly if you are in a bind for healers or tanks.
DPS is a dime a dozen. Good DPS is harder to come by. Healers who at least have an idea of how to heal are ghosts.
Jan 14th 2008 8:30AM Karazhan attunement's no big deal.
However.... The Eye? SSC? Crap.
"Go run yourself through Gruul and Nightbane to get into SSC..."
"Go run yourself through Magtheridon to get into the Eye..."
At the onset, not a big deal. But raiding guilds have huge turnover rates and you can either be an arse and require your recruits to have attunements done before applying to your guild or you blow part of your raiding guild's schedule trying to get the trickle of warm bodies hooked up.
With the onset of SSC / TK equivalent gear being churned out by ZA and Heroic Badges in 2.3, why in God's name am I still required to drag these people through not only an entire SSC run, but also a TK run? Especially when your guild is crotch-deep in Black Temple / Hyjal progression and wrote off SSC and TK months ago in favor for more time working on Bloodboil, Archimonde and RoS.
And don't tell me it's not an arduous task. Yes, Kael and even Vashj can be handled in the span of two four-hour periods, but that's still a lot of time for anyone out of your weekly raiding schedule.
Attunements are good for throttling the high-end guilds. They absolutely suck when you're trying to bring people into the raiding game who're 8-10 months behind.