Feb 15th 2012 7:38PM adamjgp
and people wonder why they have to pay $250 to transfer 10 characters off a dead server to just enjoy a game they already pay for.
Why, because people like you who think greed and profit are the be all and end all. Screw customer service, take their money, take all the money.
Feb 9th 2012 8:57PM If you actually crack open the quarterly financial statements, blizz lost 2.95 times more wow revenue ($68 million vs $23 million) in Q4 by losing only 100k subs than they did in Q3 by losing 800k subs.
Pretty cool trick huh? lose 3x the money on 1/8 the sub loss.
Feb 9th 2012 3:05AM Well you are in for a rude awakening, there are only as many characters seen on US and EU servers now as there were all the way back in 2005.
So I hope you can save this game financially all by yourself.
Feb 9th 2012 1:51AM So basically after 7 years, you say you have a design, but you just don't know what it is.
Get out of the kitchen. Quit fiddling with the soup seasoning. People liked Vanilla and BC design just fine, quit trying to justifying your existence by changing things.
If you are not careful you will have a repeat of the healer mana management thingy and lose another 2 million subs. LEAVE IT ALONE YOU HACK.
Jan 24th 2012 5:12AM You know how you get rid of cookie cutter builds? Not less choices, less talents, or making everything equal, you eliminate the NEED for cookie cutter builds.
Tune normal mode raiding for mediocre builds, only 30% of the people in the raid have food buffs, and 1/2 the class buffs are missing or not used.
Know what you will have? Raiding like you had in Vanilla and most of BC, happier less stressed out players, raid leaders and guilds.
If this is too easy for the elitists, they can do hard mode.
Jan 20th 2012 11:46PM What if I miss talents from wrath?
Jan 4th 2012 4:24PM I completely agree with omedon666 and would like to add that healers quitting in cataclysm totally boned a lot of guilds raiding. I personally saw 2 of my guilds raid healers meltdown and quit the game. And it was a lot harder to find people to step up to healing than I can remember in the history of the game.
We lost an entire raid group permanently from the guild because we didn't have enough healers to run. And several officers quit over the headache of trying to raid with more raiders, that had raided for years, than could with less healers.
Instead of fixing the problem they added perks to LFD to get the existing ones to run it more.
To fix the problem of less people raiding, they added LFR.
Neither of these things fixed the original problem, and only created new problems, most notably the erosion of the guild as the social glue of the game. Guilds provided benefits to the community in the way they helped improve players both technically and socially, things that will be occurring less and less now.
Dec 19th 2011 12:09AM @Schadenfreude
That lvl 60 pvp armor wasn't added later, you had to earn the titles to get it.
I know, I wore it pre BC. And considering all the perks they took away from high ranking pre BC pvp players, it's nice to get at least one small perk back.
Dec 12th 2011 7:14PM @vege
Before hard mode that was supposed to cater to 2% of players?
Before one player can wipe the raid mechanics were added to almost every fight?
Before 'normal' raiding mode was so hard that GC said at last blizzcon, People don't want to wipe 100 times to down a boss, we get that.
Before AOE dps was nerfed into the ground? (before max damage cap)
Before healer mana management was added as a second soft enrage to raiding?
Before all of those things, just about every raiding guild would progress and down bosses and be able to do it with handicapped guild members and friends and family who didn't have elite skills, and have a good time doing it.
Don't tell me about raiding in Vanilla, I was there, and I was an officer, class leader or a GM for 5 years, I know what it took and did not take to raid.
Dec 12th 2011 11:48AM It would not be so sad had not blizzard destroyed raiding as it existed in Vanilla and BC when it was just fine and you didn't need to min/max, force players into cookie cutter builds, and all the recent BS.
Then to 'fix' the problem they created, they just make new problems.