May 25th 2010 6:25AM Don't give me a tiny pony, I can't have a reason to start playing again D:
But I do miss playing...
May 5th 2010 1:34AM Worse, I got 8 posts from some AOL news site about TV D:.
What has been seen...
Apr 23rd 2010 4:45PM On further thought, you can just hold your modifier to peek at the icons button. Frequently do for Last Stand / Shield Wall / etc...
Was the cooldown mod.
Apr 23rd 2010 4:41PM A really cool thing I worked out a while back,
If you use dominos, and have keys bound to shift+1, shift+2..., shift+7 and alt+1...alt+7 (About as far as I can reach), you can actually set these to be the same bar, by setting the 'modifier key' on your first row of buttons (type /dominos lock)(?I think), you can have the actionbar dynamically change depending on what modifier you are currently pressing down.
Saves a ton of space, (Of course the only issue is not being able to see cooldowns on the buttons, I use "cooldown timers 2(I believe)" which flashes up a nice big "ABILITY X IS READY" with the image, so I always know :).
Apr 21st 2010 3:45PM the only thing about the goblin mount that gets me is..
How on earth are you going to fit a tauren on that? the goblin barely fits!
Apr 21st 2010 3:41PM @Eldoron:
I'm sorry, but rogues of any race can barely vanish properly at the moment. I can't see any race prior to our current ones being able of time travel.
"Every second *click* a gnome dies *click* (by attempting time travel)" - Bob Geldof
Apr 16th 2010 1:46AM Really? I'd have thought druids were relatively fine with stunlocking.
Warlocks or priests on the other hand.
Apr 9th 2010 11:04PM from: http://www.google.com/dictionary?aq=f&langpair=en|en&hl=en&q=flourish
If a plant or animal flourishes, it grows well or is healthy because the conditions are right for it.
The plant flourishes particularly well in slightly harsher climes.
I totally agree with you mate, nature? definitely nothing to do with druids.
Apr 8th 2010 6:08PM True, but with most changes I much prefer to see how they play in practice, "You will maybe have to press button 2 five times less than button 3" types of changes vaguely interest me, but in the end, they will have pretty close to the same effect, I hold aggro, stuff dies.
Who doesn't love the mental image of players being thrown around (While I agree the potential for abuse is severe, saving the DPS who can't make the jump in Nexus seems an epic move to allow).
As a level 70ish priest, having more to do than occasionally drop a heal will be good, and as a tank, having to manage rage for once will be interesting.
But anyway. I was merely pointing out an entertaining situation that came to mind. Many months for these changes to be decided against ('new' spells spirit link & heroic leap say hai), an interesting insight into the mind of the developers non the less.
Apr 8th 2010 4:48PM I foresee many situations where the eager tank gets pulled back by a priest halfway through a leap.
HEROIC LEAP?! MEET LIFE GRIP, for over 10 times the usual flying-through-air action.