Nov 1st 2008 12:13PM It's arcane barrage. It's amazing and awesome. But ofc it is; it's a mage spell.
Oct 30th 2008 6:14PM AB is the best BG. By far. It's got the size balance just perfect, meaning that while one person cannot single-handedly win a match (unlike a druid in WSG), they can still exert a good influence on the outcome. In AV it is all too easy to feel that whatever you do is really pointless; there are so many other idiots that you might as well give up.
It also has the best map: all the nodes are spaced closely enough to make response a possibility, and the fact that graveyards are flexible and based on nodes make whole new tactics available.
Everyone has their own views on how to win, and to be honest it depends on the game. Sometimes, you'll have a sufficient advantage in player skill or starting numbers to make a 5-cap a possibility. At other times the two sides will be fairly evenly matched in individual player skill, and it comes down to precise tactics.
And ultimately, it comes down to individual players. Many is the time I have slowfalled from LM to BS, killing one player before I land and then using the element of surprise to claim the node for the Alliance. And equally, many is the time I've done all this just for some rogue to come out of stealth with .5 seconds left on the flag cap and kill me.
I remember the days when all you had to do to win was to zerg through BS and camp the enemy in their own GY while you frantically tried to grab the other nodes from behind the scenes. This doesn't work anymore.
Oct 27th 2008 3:29PM Hendrick's or death!
In my experience it's vastly superior to stuff like Bombay Sapphire, which IMO is only popular due to its marketing campaigns.
Oct 19th 2008 1:46PM It's a nice idea, and I'm in two minds about it. So here are arguments for and against:
-) Leveling is an intrinsic part of MMORPG's; adding this feature trivialises this.
+) Players would already have had to level one character, and 55-80 is still a lot of leveling.
+) It would enable people to gain an experience of more than one class more easily, and so would ultimately improve the average quality of play.
-) A lot of the most fundamental skills for playing a class are learnt at early levels and then built upon; starting at 55 removes the early experience.
-) It trivialises the old world, which is a shame since much of it is really extremely well designed and provides for immersive and satisfying gameplay.
+) Players will experience the world while leveling originally, and also if they ever have to go back and level a gathering profession or do boosts ect; it's not lost completely. Also, while some zones such as Westfall and Redridge are absolute gems, others are at the reverse end of the spectrum (although actually I rather liked Un'Goro and Tanaris).
Also, this is unlikely to happen, because by implementing this Blizzard would remove a large part of the attraction for their Recruit a Friend program, which is currently making them $$$$$$$$$$$ in new subscriptions - the proposed change here doesn't make them any money except maybe making a handful of people not quit.
Oct 12th 2008 7:03AM Poor Arcanist Doan... "Love from two sides heals, but love from one side hurts."
Oct 10th 2008 6:36AM I'd just like to point out that the correct caption for that picture is:
"Bear Cavalry. Yeah, you're pretty much f*cked".
Oct 8th 2008 3:24AM @Cambro:
Oh for goodness sake, another remtard who doesn't know the difference between Invisibility and Stealth. To sum it up for the ignorant: In invisibility you can't see enemy targets, in stealth you can. Invisibility is purely an escape mechanism or for minor content bypassing. It's a lot worse than stealth, not least because it's got a limited duration. Oh, and you can get AoEd out of it without seeing the AoEer. (Not complaining about Invis, I love it, just showing the differences). So actually stealth is limited to Rogues, Druids and to a lesser extent Nelfs, despite the fact that if they move it breaks.
Also, on your pet list (which is incomplete) - all those except for hunter and warlock either have to be picked up as talents or have massive cooldowns. The ability to occasionally summon a pet does not make a class a "pet class", the same way that Shadowmeld does not make all Nelfs rogues.
Oct 7th 2008 4:13PM I'd like to see surnames, though I can see them getting a bit out of hand.
But what I'd really like to do is be able to put my RL titles on my character. "Lord Roxton, Earl of ______" would be a lot more fun, especially if I'm planning to roleplay.
Oct 5th 2008 1:38PM You know all that bollocks about the FBI and terrorism in WoW? Well, living bomb + this vest...
Oct 1st 2008 11:16AM I love that place! Last week I sent my whole guild down there and then joined myself when I got a warrior to spell reflect my poly.
Also, in Old Ironforge you're still in general chat for Ironforge, so I once went down there and announced that I would give 1k gold to the first person to open a trade window with me. I invited people to groups so they could find me faster... It was hilarious.