Jul 13th 2009 4:24PM Bingo. With the Rune of the SSG, unless you're just starting out, you'll be way over defense cap (and yes, it still gets used because of the 2% stam). Dropping defense on this ring is fantastic and with the bonus armor and the insane amount of stam with the gem slot, it makes it fantastic for EH.
Jun 24th 2009 2:26PM "Raids cannot afford tanks that have defenses decided by the random number generator. "
This is a joke right? Avoidance is wholly decided by a random number generator. The only way a healer will be able to tell if a tank has this proc or not is if they're taking a ton of tiny hits, and in that case, the damage is so steady that it wouldn't cause a big spike in damage anyway.
Based on uptime, the dodge bonus will average out to some other dodge rating value.
You might have had a point if you'd said "Raids cannot afford tanks that have defense cap decided by the random number generator. " but considering dodge (and other avoidance stats) are RNG based, your statement makes no sense.
Jun 23rd 2009 2:33PM The current problem with the game is dealing with the large bursts of damage that many bosses dish out. First it was Sarth 3D, now Mimiron's plasma blast and Steelbreaker's Fusion Punch. Without a tank with a lot of cooldowns (DKs at least until patch) or holy/disc priests (Guardian Spirit/Pain Suppression) or a pally with Divine Sac, you can't progress. If you're not packing a group comp with those included, you're hosed, or at the very least, hampered to the point of pure frustration.
These mechanics aren't interesting or innovative (and certainly not fun). They don't test the raid's ability as a whole to work together. They test:
a) Do you have people with mitigation cooldowns?
b) Do they have good reaction time and a stable internet connection?
Sure, they're nerfing DKs and IBF, but that doesn't fix the issue. It doesn't change the mechanic that made the use of all those cooldowns required. They're still there and without a tank that can mitigate all these hits, you're basically back to stacking priests and paladins for Guardian Spirit/Pain Suppression/Divine Sac.
It's a broken system and at least the devs have finally realized that and supposedly plan to remove such big boom damage spike type encounters in the next patch's raids. It doesn't change existing content though.
Call me old, but I remember when learning a fight wasn't a couple people in raid practicing CD rotations over and over, and meant total raid coordination.
Jun 15th 2009 5:44PM Maybe that matters in 10 man. In 25 man, show me a raid that doesn't have 3 paladins. Let's review the buffs you're talking about and how easy they are to replace:
ToW = Paladin (Heart of the Crusader)/Rogue (Master Poisoner) or for casters Mage (Improved Scorch/Winter's Chill)/Warlock (Improved Shadow Bolt) and Warlock (Demonic Pact)
Mana Stream = BoW (this one made me laugh, particularly because it's also nowhere as good as any class with Replenishment)
Wrath of Air = Moonkin/Ret Pally
Earthbind = Unholy DK/Hunter/Mage/Frost DK (with Chillblains)
So, yeah, shaman totems are useful for small raids with limited classes with buff abilities, but for 25 man, you're fooling yourself if you really think shamans are really desired for anything other than BL.
Jun 15th 2009 5:25PM So... basically GC is confirming that totems will never be better than other buffs again (always equivalents) and will always be hamstrung by the fact that they require the shaman to reposition them regularly, disappear when raid members get too far, and disappear when the shamans die. On the other hand, pally blessings last longer, don't require raid members to be nearby, and stay when the pally dies.
Let's face it, shamans are mainly useful for Bloodlust/Heroism. No one brings a shaman for totems anymore.
Jun 5th 2009 3:20PM To keep people coming back throughout the day for new content. Please tell me you at least tried to think of why first.
May 28th 2009 3:00PM Oh, that's cute Matt. You deleted your nerd rage retort comment. That's double mature.
May 28th 2009 2:56PM NERD RAGE MATTHEW ROSSI. SHOW HIM THE FULL FURY OF YOUR BODY FUR.
Seriously though, considering the changes to base mechanics they've made in other classes, what's so unrealistic about what he's suggested? It simply devalues block as a threat stat. Nothing worth getting panties up in a bunch, or are you upset that he came up with such a simple obvious solution to the problem you posed?
May 6th 2009 1:38PM Hello Curse shill. Nice job identifying yourself because only a Curse employee would know the amount of money offered and whether it actually covered costs.
Apr 29th 2009 1:17PM Ignis and XT-002 are nerfed. HARD. To say otherwise is absolutely absurd.
XT was doable before the enrage timer nerf.
Ignis was doable before the stacking debuff nerfs.
The nerfs before those were justified. Those made the bosses easy mode.