Dec 17th 2008 7:17AM "the concept of splitting a tree into even smaller pieces (dps/tank for ferals) is stupid. No other class/tree has this... only feral druid... just lame."
To be fair, at least one other class does: death knights. Every DK talent tree has some tanking talents mixed in with the rest, even deep in.
Dec 8th 2008 8:19PM This isn't just a problem for Death Knights. I mean, I imagine that it could be even worse for DKs because they're a pretty unique class, but The same thing happened to anyone who was an endgame player before the expansion, and it happened with both this expansion and tBC.
Endgame, class-specific sets (and the DK starting gear) are color-coordinated and have a specific theme appropriate to the class and just generally look good. Quest rewards and leveling instance drops just look like any old thing. They could graphically match the source of the item, or possibly even the class it's best for, but it would be impossible for them to match each other.
Once you start getting dungeon sets for your DK or tier gear, or even high-level quest rewards or drops that are best for a DK, I'm sure it'll start looking much better.
Dec 1st 2008 5:28PM A few notes from someone who had a rogue and a druid at 60 before BC was released... Children of Wrath will never see spirit on rogue gear (Shadowcraft). They'll never do a stealth run directly to a particular boss in a massive instance. They'll never have to brew their own poison or carry blinding powder, and the lock mechanism in BRD can be picked. They'll never see a max-level tank carrying a level 40ish weapon because there's nothing better for feral tanks. And they might do a long quest chain ending in heroic Sethekk Halls to get epic flying form, but it's pretty unlikely.
Nov 29th 2008 9:49AM Questing for a while, probably. I did both starting zones in Northrend before moving on, so I'm level 78 now and I'm probably going to have a lot of quests remaining when I hit 80.
The first reputation I'll be working on aside from whatever quests come my way will be the Kirin Tor. The quartermaster sells a few pieces of gear I could use, but the main reason is just to get a reputation discount on the ridiculously expensive mounts.
Nov 25th 2008 12:45PM Re: Heilig:
"Death knights are far and away the hardest tanks to heal, to the point that people don't want them tanking instances... Blizz really shot themselves int eh foot with DK's. They should have let them use shields to tank, and this problem wouldn't even exist right now."
Maybe, but even if this is right, I think there are much simpler ways to fix this than overhauling a whole stat. Put +defense on two-handed swords, maybe. The Sword Breaker's Bulwark, dropped by Felmyst, had 20 defense rating. You could definitely put that much defense on a two-handed sword (assuming hypothetically that one had been made for Death Knights in patch 2.4) and have it be usable by DK tanks but still not as good for a shield-carrying tank as a shield.
Also, I didn't know that crit immunity was the problem with DK tanks. I thought the biggest issue was that the Frost Presence armor multiplier wasn't enough to make up for the loss of shield armor and shield block. If so, fixing a shortage of armor would be easy - just change the multiplier - but fixing a lack of block would be a bigger problem. My death knight isn't in Outland yet, though, so I'm not speaking from experience.
Nov 25th 2008 12:03PM "I've even known a couple Feral Druids who have actually tried Moonkin form, if you can believe it."
This is me on my main. My druid was almost always feral from creating the character sometime in early- to mid-2005 until patch 3.0.1. But at that patch I switched to moonkin for a while, partly because I was really interested in how knockback mechanics would work out. I'm at level 77 now and I've been balance almost all that time.
I'm still not sure if I'll raid as balance or feral, but leveling as balance has been more fun than as feral. There's more risk in pulling aggro as a moonkin than as a bear or in trying to skirt around mobs rather than stealthing right under them as a cat, but then again, it seems like there's more reward, like 6,000-point crits and aoe grinding when my cooldowns allow it.
Nov 23rd 2008 11:20PM "I sometimes wonder what any of us would have done given the situation at Stratholme if we had been in Arthas shoes... As disgusting as it sounds, the decision of purging the entire city may be the best course of action given your resources."
Quarantine the city, and/or individual houses within it? People who aren't infected can then go free. Defer to Uther's wisdom? In a sense that's the coward's way out, just passing the buck, but then again, maybe Arthas' mentor really could have thought of something. Only kill the citizens after they die and come back? It's more risky than killing them in their beds, but it's still worth a shot. Or how about trying to heal the victims? It may sound dumb, but in the Warcraft III campaign, I'm pretty sure no one even had the chance to try to heal someone suffering from the undead plague. Even if they had tried off-camera, you'd still think Arthas could have made one last attempt before ordering the purge of an entire city.
To put it simply, Arthas ordered a pogrom, and when Uther and Jaina objected, he pulled rank as the prince and disbanded the Order of the Silver Hand rather than listen to Uther. You're right, Arthas had no good choices, that was the Lich King's whole plan. But what he wound up doing as pretty much the worst choice possible.
Nov 23rd 2008 10:32AM Note that the pet is also bind on account, so any alts that you don't log on with today or that you create in the future can still get the pet.
I was a little confused when I learned the pet on my main and still saw it in my inventory, so I just deleted the thing. Fortunately, on an alt I noticed the "account bound" text before deleting it.
Nov 20th 2008 5:12PM "Block is next -- a high Block rating means you're pushing other attack options off the table when you're hit, so that when something does hit you, you block the damage on it."
Are you sure about this now that block rating isn't needed for tanks to be uncrushable? I mean, sure, blocking an attack is better than not blocking it, but if a tank has low block value, I think it would make sense to replace some block rating with dodge rating or stamina or expertise.
Nov 19th 2008 6:54PM The world first level 70 was dinged just 28 hours after BC was released. Illidan was killed just two weeks after patch 2.1. SK Gaming killed Kil'Jaeden either three or seven days (articles found with some quick Googling gave contradictory dates) after the gate was opened. Onyxia was killed by a group of three people - AT LEVEL 60.
It's possible that WotLK will prove much easier than original WoW or BC, but the fact that the hardest of hardcore players have reached the end boss doesn't prove a thing yet. And personally, I like the idea of having a UBRS-caliber raid, but my main is still only 72 so it's too early to really say about that too.