Dec 6th 2008 10:06PM There is only one problem with this spec. No effective AOE. This is why I feel that blizzard will be doing something soon to change this build. Mages are supposed to be kings of AOEs, but not with this spec. Raids in outlands were fairly AOE heavy and I've noticed some fairly heavy AOE is required in some Northend instances. If parties or raids are expecting there mages to unleash awesome AOE damage, we simply are going to be doing so little damage that hunters/locks/druids will beat us easily.
The premiere raiding spec was frost at 70, moving into fire once you hit capped and had massive crit to back it up, but now we have a raiding spec that is the single worst spec for AOE damage. This will affect AOE bosses.... Pray for dual-spec..
Nov 25th 2008 9:12PM The reason the situation is so weird is that the relationship between the alliance and the horde has begun to improve. When the game first came out, we hated each other simply because the game was a Warcraft game, and we all had picked sides. But as the game progressed, it seems that the horde and alliance began to team up more and more, to the point where we couldn't even attack each other in these so-called "neutral cities". We could even inspect each others gear and talk to one another as zombies.
As an Alliance player, I got used to cooperating with the horde. Now I need to hate the Orcs because the King is back? Give me a reason why. All his history is mostly tied into the comic books. Many, many alliance players had no idea who the npcs were standing near the king during the scourge invasion of Stormwind Harbor simply because they didn't read the comic. Blizzard has really failed to give the alliance a reason to follow this so-called king and fight against people we all have come to accept. Come up with more lore to support this IN GAME, or figure something else out.
Nov 8th 2008 9:52AM What I found interesting, is that during the new dungeon preview at The Halls of Lightning shown at Blizzcon, they showed a large rotating holographic globe in one of the rooms which appears to be Azeroth. Except for the fact that on the far side of the world, there are new continents. Thats where I think the next expansion is taking us.
Oct 6th 2008 8:58PM If you wear a reputation tabard in an instance, do you receive growth in both reputations or just the one indicated by your tabard?
Sep 22nd 2008 9:16PM This does sound like blizzard simply following the whining and complaining of all non-engineers. Having been a engineer since the games debut, I love that we have unique items, makes people want to drop leatherworking and tailoring for our awesome profession.
But to give this to just anyone... very frustrating. I think blizz thinks they are doing engineers a favor by giving us another way to make money, but really... it just shows there ignorance about why people choose engineering. We choose engineering not for money, and not for lore... but because its freakin awesome! And to give one of our awesome creations to non-engineers actually goes AGAINST the lore that blizz has built up. No non-engineers to this point have enjoyed such awesome technology. Is it absolutely idiotic to give people awesome stuff for literally no work... (and saving gold doesn't count as work, as 25 dailies a day will give you the gold you need to buy this right away).
Poor show blizzard, poor show.
Aug 12th 2008 1:34AM Well, now we know what time to wake up.
Aug 12th 2008 1:06AM Question is: When do regular business hours begin? East Coast time? West Coast time??
Aug 9th 2008 1:42PM I live really close to Irvine, and the good folks at Blizzard normally go the nearby Fry's Electronics to sign copies of the game. So I think I'm going there this year.
Jan 4th 2008 2:11AM They would have to make it so it wouldn't be unfair. The instance must be "beneath you" somehow, otherwise, you would have players scouting out content and practicing strategy without cost. They should never allow a level 70 to scout out a level 70 instance.
So lets take Molten Core. Once you are level 70, they should allow you to go there, and not just as a "tourist". As a 5-man group. Scale it down so every mob is level 50 or even level 40. That way, you can play the fights. This of course isn't going to be exactly like the real thing, because you really need 40 people to simulate the fights correctly, but at least you can then say that you have seen all the "old" bosses in the game.