Aug 5th 2008 6:53PM You don't even have to wait until live, it's a good talent now, it just requires a shift in play style.
For example, warriors are used to stacking their gear with strength gems because it has the highest returns. As I said before, with this talent it may be MORE beneficial to stack hit gems instead to prevent miss streaks. (Pure speculation, no math has been done to prove this.)
My point is that this talent doesn't seem to stand on it's own two feet when you apply it to BC standards (which is the only metric we have to go by). But WOTLK will be playing by a whole new set of rules so the all speculation should be taken with a giant grain of salt.
What fury warriors should be worried about is the fact that blood frenzy, are still deep in the arms tree. This means that fury warriors are in the same boat as rogue as it's getting harder and harder to justify giving them a raid spot in a max/min situation. Hell they're WORSE off then rogues since they don't have an agro drop.
Aug 5th 2008 3:45PM Considering the amount of haste we're seeing in itemization (a lot) and the haste buffs everybody and their mother is getting, I think it's to early to rule out titans grip as an all out failure on the basis of swing speed alone.
Worst comes to worst, it might be more beneficial for warriors to start stacking hit past the special cap, like rogues. This way miss streaks are less common and rage starvation is less likely.
Until we see end game itemization it's stupid to denounce the talent as is.
PS: Latest theorycraft shows that point for point, titans grip is a dps increase.
Jul 25th 2008 5:47AM Take a look at the rogue combat tree. Notice something? Everything but the last two talents are filler.
You're not the only one staying the same, princess.
Jul 23rd 2008 2:03PM Can we stop this whole 'Rogues can pick and chose their fights" BS please?
This was true pre-bc when world pvp and BGs were the main form of pvp. In TBC it's all balanced around the arenas. In small scale arenas (where rogues excel) your target selection is pretty small. Furthermore it's almost a guarantee that your going to be focused on at one point or another.
Jul 18th 2008 3:28PM I'm curious about this myself, but as a rogue. I can haste myself down 30% with no problem, another 20% every 2 minutes for 15 seconds. I'm not saying I don't want more haste, I'm just coming very close to hitting diminishing returns on the stat (remember haste is multiplicative not additive).
If Blizz starts to itemize strongly towards haste on melee gear, which they likely will, Windfury totem will be devalued even more.
It was nice being the king of the DPS charts for awhile.
Jul 18th 2008 8:13AM Oh good god they nerfed salv. The sound your currently hearing is a thousand DPSers screaming in terror.
Jul 16th 2008 4:22PM Another rogue weighing in. We all saw this coming, bad rogues will cry, the rest of us will shrug it off and keep playing arenas. You're still going to see double warglaive rogues though, the damage potential vs the lost resilience isn't worth not doing it.
The bigger nerf was the one to sinister calling. 115% weapon damage now after Sinister calling vs the 120 pre patch and 125 post hemo buff.
So not only did we lose survivability (which was warranted) we lost some damage too. (Which is pretty ehhhh...)
Jul 5th 2008 2:50PM Nah, you have to think about it in terms of raid balance.
Mages bring food/sheep/AI. Properly specced hunters bring a 4% damage boost to the groups damage. Warlocks bring utility curses and rogues bring nothing.
If you were to put them on even grounds it would likely to be beneficial to stack a certain class and forsake the rest, which is exactly what blizz doesn't want.
Jul 5th 2008 2:19PM Wait you guys deserve the highest dps potential because your squishy? You claim that mages bring absolutely nothing to a raid but then you go on to mention sheep (which is the most reliable CC in the game and practically a must for trash clears), Arcane Brilliance (not outstanding but still it's a buff) AND food tables (saving the raid lord only knows how much on food and drink each raid)?!
Roll a rogue and see what it's like to bring absolutely nothing to a raid except high dps... and be just as squishy.*
The best way to fix mages is to give them something that differentiates them from destro warlocks... or tone down destro locks in some degree. (probably Seed of Corruption)
The days of rolling ignites are over, deal with it.
Jul 1st 2008 1:01PM Wont happen, stop asking. Threat shouldn't be a problem anyways if your running with a good tank.