Jun 30th 2008 8:14PM Arenas are easier to balance classes around and thus is why it gets the majority of blizzards attention when it comes to pvp.
If you want a giant clusterfuck go play AV.
Jun 29th 2008 8:37AM Mutilate was buffed to the point where there is serious discussion if it will overtake combat as the new prime dps spec.
Now that Windfury is becoming a buff instead of a weapon buff, thanks to a new poison talent you'll be able to roll with 4 poisons for the price of 2. The talent cut to the chase will let rogues work evis/envenom into their rotations and the 51 point assassination talent is essentially 15% extra damage + an energy refund if theres a dot of any sort on you.
And I haven't even gotten into the pvp dagger stuff in sub...
Jun 28th 2008 2:45PM I don't think it will be a straight up nerf, probably just hold back on the scaling (ie: at level 80 windfury totem only grants an extra 500ap on the extra swing as apposed to the 400 and something it grants now...)
That being said the totem effecting the whole raid is simply bananas. Though if you run with a melee heavy raid it might still be worth putting an enhance shaman in each group for unleashed rage.
I'm more excited about the GOA/SOE hybrid totem. This essentially puts an end to the windfury/GOA debate and makes me a happy rogue.
Jun 18th 2008 11:28PM Get your facts straight, the 99% bug only occured when the rogue took two simultaneous killing blows, or two killing blows in rapid succession (Like, 1 second in between blows). The rogue would essentially get a cheat death proc for each killing blow (usually two, hence the 99% damage reduction as cheat death is apperiently multiplicative).
Of course this was blown WAY out of proportion by the idiot masses who used it to justify their scrub status in the arenas (I don't suck, cheat death is just OP!). This resulted in bug fix that essentially gutted the skill in 2.4 (it would some times fail to proc), which was later hotfixed.
Jun 13th 2008 10:50PM Totally, because priest are all about spell crit and warlocks and mages love that mp5.
Best in slot gear is usually best in slot for multiple classes, this isn't going to change things.
Jun 7th 2008 1:24PM Graduate to the 25 mans and suddenly it doesn't matter what spec you are, all dps will cut their best friends throat to have a shaman in their group.
Jun 4th 2008 5:37PM Hi, you're wrong.
With enough hit and haste a rogue can easily pull off a a 2s/5r rotation on non static fights. On fights with a lot of movement (and aren't farm content) the rotation varies as you want to make sure that you have enough snd time between movement phases.
As for pvp, the rogue who specs masses is the rogue who either is begging to be cc'ed (assuming they went 41 points into combat) or a rogue who is going to be energy starved (assuming they didn't touch the first couple tiers of assassination). These days it's shadowstep or Mutilate (if you have the skill/ping to pull it off) or nothing.
Jun 1st 2008 7:00AM This is bullocks to the hilt. As a rogue I pine every time our enhancement shaman misses a raid. Our resident ret pally either specs holy for the night or just sits out because his dps is going to be hilarity on wheels.
-Windfury totem is just that good-
As some one else pointed out, Blizz balances content under the assumption that your going to be buffed six ways from sunday. (Fun fact: this included world buffs back in the days of naxx) It's not as noticable now adays since you can cruise through t5 without much effort, but that's mostly due the avalability of tier t5/6ish quality gear from badge vendors. Go run SSC/TK in Kara epics, like it was designed for, and let me know how far you get with lazy group makeups.
Also just a note, feral druids don't go in the melee group as it's a waste of a possible windfury user spot. Replace the druid with a rogue and toss your druid with the hunters and a resto shaman.
May 30th 2008 7:09AM No dude, saying frost is just *another* dps tree is like saying Subtlety is just another rogue dps tree. They aren't you're wrong.
All pure dps classes have 3 kinds of trees. Their raid tree (destro for locks, combat for rogues, BM for hunters and Fire for mages). Their 'secondary' tree (Afflic for locks, Assassination for rogues, Arcane for Mages and Survival for hunters) and their pvp tree (Sub for rogues, frost for mages, demo for Locks and Marks for Hunters).
Your raid tree is all about high sustained dps. Your secondary tree is *usually* a point dump but has a couple talents buried in the lower tier talents to make it raid viable (not optimal) if you wish to spec it. Your pvp tree will be packed full of survival talents/mitigation talents/CC talents at the expense of pure damage.
*Note: locks are a possibly exception since they're dominant pvp spec is a hybrid between two trees, but I wouldn't surprised if that changes in the future.
May 22nd 2008 7:22PM Speaking as a rogue, and thus a veteran to the energy system, I can tell you it would cause your shot rotation to go to hell and back. You wouldn't be able to pull off a 1:1 or even 3:2 auto/steady rotation and your talents would have to be heavily revised.
Rogues are all about gaining combo points to keep rupture and snd up as much as possible. Our energy returns are pretty random (20 per 2 seconds + relentless strike procs + Combat Potency procs). It doesn't matter when we get energy, so long as we have enough to keep rotation going.
Hunter are all about consistancy and timing (lolmacromash). You start off with a big pool of mana and use it up as the fight goes on to keep up your stead:auto rotation.
Giving hunters energy would be as broken as giving rogues rage.