Aug 11th 2009 1:27PM I would go with FFXI over any of these... though I mostly play WoW now because I don't have the time to commit to something more serious, FFXI has the best PUG's of any MMO I've ever played.... probably because you have to play in PUG's and if you get blacklisted you may as well quit the game.
Jul 29th 2009 9:56AM Dune would certainly be an interesting proposition... if they could workout some way for the player to really get involved in the dynamic struggle for power between politics, money and religion that stands at the heart of Dune you would have something potentially awesome
The trouble is that I can't think of anything that has ever been licenced to the Dune name that hasn't ripped the heart out of the source material.
Jun 22nd 2009 3:04AM I think it is very unlikely that Square will copy the ubiquitous WoW style quests, if there is solo content it will likely follow the overarching plot and drive you towards group content.
I loved FFXI... though I couldn't help but wonder how people survived in a world where people couldn't step out of the capital cities without getting viciously molested by a cute fluffy bunny ^^
Jun 18th 2009 4:48PM "The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph."
Surely this is a mistake in the patch notes... Emblem of Conquest would make sense
Jun 12th 2009 9:50AM Disgaea... make it happen MMO gods!
Jun 3rd 2009 2:48AM Personally I love the aesthetic of FF games, though it is easy in general to criticise the series for not varying the formula much over the decades, the art direction has always been outstanding... FFXI is still a really pretty game considering it was designed to run on the PS2.
I just hope and pray that FFXIV doesn't make the same mistake as FFXI and be unplayable outside of a group (though I would be more than happy for it to keep a much heavier group focus than WOW).
I wonder if there is any chance that they introduce something like the open skill system from the awesome FFXII (which was very much like an off-line MMO), balancing it would be a figgin nightmare, but it would be a really nice alternative to the class trees that every other MMO and his dog has!
May 12th 2009 8:15AM Seems to me this game has forgotten what it is... a game!
Yeah the whole fantasy simulation think might sound good, but in removing every single contrivance that helps to streamline playing the game, and reduce the impact of griefers, this game is going to have severely limited appeal to anyone but masochists.
Mar 25th 2009 10:54AM I would suggest that the mistake that Blizzard made with WoW is refusing to entertain the idea of uncoupling Arena from the rest of the game (something that they are actually beginning to do with some abilities behaving differently in and out of Arena).
This has caused them endless balancing issues as buffing classes for PVE made them too good for Arena, so they then nerf something else which makes them perform poorly in PVE again... and round and around endlessly!
Mar 24th 2009 6:46AM Though I get why there is a more consistant look to armour in WotLK, I do feel it removes some of the sense of fun that makes WoW better than other MMOs that take themselves too seriously.
I personally liked walking around looking like I had fallen over in a clowns closet and then visiously abused by the bad taste bears!
Mar 13th 2009 7:25AM I'd like to point out that overall Mana Spring Totem actually has got a very small buff despite the change to Restorative Totems.
Since 34 MP2 = 85MP5 there has been a base gain of 6MP5 to the totem... once Restorative Totems is thrown in we go from 106MP5 (85 x 1.25) to 109MP5 (91*1.2) a gain of 3MP5.
Ok so thisn't isn't a game changing thing, but it is better to be correct.
I can't say I understand the logic of these changes though... Blizzard seem to be trying to force the use of other water totems like Healing Stream, but at the same time they are busy nerfing Healing Stream which wasn't exactly so great that people were lining up to use it in the first place.
My feeling is that Totems are clearly awkard to use having both a static range and a short duration, and have greater drawbacks than all other buffs in the game such as all buffs being lost should the Shammy wipe... and as such I feel Shammy buffs should at least be a little better than the equivelent buff provided by another class that doesn't have any of these drawbacks.
Clearly not so much better that we get back to the point of Shammy stacking, but just a little something that makes Shammy buff feel like they are worth it if you have Shamen in the group already.