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  • Woad
  • Member Since Jan 17th, 2008

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Recent Comments:

Breakfast Topic: Raiding: How easy is too easy? {WoW}

Feb 23rd 2009 6:54AM It seems that Blizzard has actually forgotten what actually makes MMO's in general so compulsive.

In a single player game (for most people) if you are presented with a challenge that appears nearly unachievable without an inhuman expenditure of time, you tell yourself that none-one in their right mind would bother with this, turn it off and start to play another game.

MMO’s on the other hand need these inhuman challenges, because there are always going to be the mega-hardcore raiders who have the time to blitz any challenge no matter how hard, and they get the swanky armour to stroll around town in looking awesome. Then all the normal casual player are confronted with visible evidence that challenges that appear impossible to them, have in fact been completed by that person swanning around in Tier’X’ gear, and as such they DON’T put the game down and play something else, they buckle down and keep playing just so they can keep making progress towards achieving what others around them have made look easy.

The trouble with WotLK and indeed many other MMO’s (looking at WAR) is that when there is no real challenge to the end game, and there is no inhuman challenge for the casuals to aspire to, then there is no reason to keep driving forwards, and at that point you put the game down and find something else to play.

I understand where Blizz was going with WotLK, that they don’t want another SWP which only 2%? (can’t remember the figure) actually ever gets to go in a take a look around, but that was no excuse for taking all challenge out of the game! I hope that Blizzard really means what they are promising with Uldar and that there really will be properly hard modes of play with some awesome looking gear that is specific to that hard mode, so that casuals have something to aspire to again!

Ghostcrawler gives specifics for patch 3.1 mana regen changes {WoW}

Feb 19th 2009 4:04AM Have Blizz considered how this effects those people who are levelling?

Sitting around drinking all the time is not fun!

Ghostcrawler: "We still are not convinced that Warrior tanks are operating at some huge deficit" {WoW}

Feb 18th 2009 10:42AM I for one have stopped playing with my Prot Warrior... and to be clear not because I don't think that Prot Warrior now sucks and can't compete with the other classes; Prot is now better than it has even been with some real and viable AOE threat generation.

The reason I've stopped playing is that to me tanking is now no longer fun... rather than setting up a considered pull making sure the the mobs are positioned correctly so that CC isn't broken, it now all about charging in and AOEing the bastards down as quickly as possible... and though Prot Warriors can do that just fine, albeit with a little more effort than Pallies and DKs, where is the skill?

Basically the game design in Wrath has forced all tanks to play like Paladins did in BC... and honestly I thought that play style was boring then, and I think it is boring now.

Breakfast Topic: How hybrid DPS could still get screwed in Wrath {WoW}

Oct 8th 2008 8:57AM "but you're still not going to see a lot of hybrid DPS running around Wrath raids for one very simple reason: someone has to tank and heal, and neither job is sufficiently attractive to allow most hybrid players to come as DPS."

I know a lot of people (myself included) who find DPS incredibly boring compared to the challenges of raid healing and tanking.

My guild actually runs with the opposite problem right now, we always have enough Healers, Tanks and pure DPS... and we currently have a serious shortage of hybrid DPS to the point where we are trying to gear up some of our healers to fill roles.

Look! Up in the sky! It's Shaman changes! {WoW}

Oct 7th 2008 11:02AM Errr... Maelstrom Weapon DOES proc both Chain Heal and Chain Lightning.

Forum post of the day: Vicarious' legend {WoW}

Aug 7th 2008 9:13AM The point everyone seems to be missing... these guys have beaten the game, there is nothing else out there harder to beat...

So should the hunters now get priority on a ranged weapon upgrade (as would be normal if you were still progressing)?

IMO no they shouldn't, the guild clearly doesn't need these guys to perform any better (else they wouldn't have beaten KJ), and there is nothing wrong at that point with the guild kicking back and rewarding people who have truely earned the right to be rolling in the sweet loot 1st!

Breakfast Topic: New Wrath talents {WoW}

Jul 23rd 2008 8:44AM The revised description for 'Spirit Link' (Resto Shamen) has pushed it from probably useless, to probably invaluable.

Forum post of the day: Freakin' frogs {WoW}

Jul 2nd 2008 4:37AM @Adorenko

Yeah Shamen are just aweful... total crap... that's why they are considered totally indispensible for all high end raids.

Muppet!

BTW to complain that Hex is like Polymorph is also pretty stupid, it is far more compairable to Blind; in that outside of something having gone totally pete-tong it will never get used in PVE.

Forum post of the day: You are prepared for a Death Knight {WoW}

Jun 26th 2008 6:10AM
The only thing I have done is create a placeholder character to hold the name I want for my DK.

All the World's a Stage: How to be a death knight {WoW}

Jun 9th 2008 6:32AM Or how about you were one of the orginal Death Knights raised by Gul'dan before/during the Second War and have sod all to do with the Arthas... seems a good starting point for Orcs and Draenei both.