Jul 19th 2011 12:17AM I think if the original plan from Blizzard had worked and ZA/ZG and Firelands had all landed at the same time it would have worked.
The problem was that the 5-mans came out early and we all got well and truly sick of them by the time the real grind began for Tier12.
Mar 30th 2010 10:22PM will our %5 update to 10% if we extend? anyone know?
Mar 2nd 2010 10:59PM not exactly an original or thought provoking 4piece.
Feb 23rd 2010 12:22AM cool, now i get to wait 30mins for a tank for a holiday boss too
Feb 7th 2010 11:20PM very thorough and informative for the new player A++
Dec 1st 2009 6:19PM perhaps the only reason to skill now will be to have access to the dailies?
Jun 17th 2009 6:08PM It is so easy to fake an achievement link, google it.
I have a disc priest and prot tank in Ulduar and i still get rejected from Naxx10 runs on my Rogue because "you don't have the achievement, you don't know the fight."
So i just open notepad, create the string, link my fake achievement and lol when we down KT and i get the achievement.
Apr 21st 2009 7:52PM That kid owes me 10g!
I wish it wouldn't show when you were at max rep. It's annoys me to see uncomplete quests on my minimap
Mar 4th 2009 10:29PM This early encounters are only for testing remember. How do we know that the whole reason for the test wasn't to gauge one simple mechanic like the brittle effect, or the effect of Flame Jets on a class.
They aren't going to test the entire fight this early. The devs are going to focus on it in pieces, get each part working and then sew it all together and punch up the difficulty for Live.
You don't need to test an overly difficult encounter to know it's difficult. You test the mechanics involved in the fight. Difficulty can be tested in house.
Feb 3rd 2009 7:17PM How would you separate the rules in a world environment?
Arena & BG's are different because you 'zone' in, but pvp in general including world-pvp & wintergrasp are another issue.
How could you have a different rule set for that?
What if the incoming Dual-Spec did not land as we expect but instead the dual spec feature was divided by PVP and PVE. you choose/talent/glyph one PVP spec and one PVE spec.
That is the only way I could see a differentiation of rules come about.