Oct 9th 2008 11:00AM "If people want to fly over content, I just don't see how that hurts anyone. I mean, they're going to have to land and quest at some point if they want to make it to 80, so the "no fly until 77" rule seems artificial and arbitrary."
Look, the /real/ reason Blizzard is grounding players until 77 is because they want to slow the leveling process. If people could use their epic fliers from day one of release, people would level faster because they could travel more quickly between quest hubs, destinations, mob spawn points, and so forth.
Blizzard does not want people to level /too/ quickly because WotLK won't be complete at launch. As with Burning Crade, all the end-game raids most likely will not be implemented, and other content may be missing as well, because the thought process is, "Well, from release until at least half our player base dings 80, we have X number of weeks (or months), so we can implement X Raid Dungeon or Y Daily Quest Hub at that point."
So the 77 fly cap is a way of ensuring that most players do not reach 80 too quickly, thereby requiring Blizzard to speed up its timetable to release end-game content.
Sorry to be so flippant with this reply, it just drives me crazy that people genuinely think that Blizzard is concerned about us "skipping content" or "not experience their hard work." While some game designers at Blizzard may be concerned about players skipping content, I can damn well guarantee that the overriding reason for the 77 sky cap is to preserve their content implementation timetable.
Sep 29th 2008 10:39AM @Ktok:
Right now, you're like an emo kid trying to tell an industrial goth how dark you are.
Sep 29th 2008 9:46AM You're joking, right? I have to believe you're joking. No one could be stupid enough to make this argument in all sincerity.
Sep 26th 2008 12:07PM While I really doubt Blizzard will do this, I thought I'd ask anyway.
Has there been any revision of those quests in the early-level human zones that involve Stormwind withdrawing troops from its provinces (e.g., Darkshire and Redridge), or the Defias Messenger quest chain? I feel like with the return of Varian Wrynn and the removal of Onxyia, those quests will seem irrelevant and context-less, since they're all predicated on the mysterious absence of the king and Lady Prestor's machinations. Of course, perhaps with Blizzard's implementation of phasing technology Lady Prestor will still be in Stormwind Keep and Varian Wrynn will still be missing for players under, say, level 70. But I doubt it.
Sep 17th 2008 12:12PM I'm not even a hunter and I love, love, love this column. Daniel Howell is HILARIOUS.
Aug 16th 2008 5:23PM As usual, a well thought-out and reasonable post. The part about Blink is especially spot-on. I can't count the number of times I've tried Blinking somewhere and wound up going only two yards forward because there was a tiny rock, tree branch, squirrel or piece of paper drifting on the wind in my way. People who call this sort of thing "typical mage QQing" aren't bothering to read it, or have no idea how the mage class works.
Jul 27th 2008 1:23PM December. Because, hello, CHRISTMAS SHOPPING. If they release it in November then every kid will ask for it for Christmas and will GET IT, as opposed to asking for it in October and being told, "I'm not buying you another blah blah video game."
Jul 25th 2008 4:52PM " . . . workers in Stormwind are busy building Stormwind Harbor, a relatively large addition . . ."
I hate to be picayune, but I don't think they're actually building the Harbor. When you talk to the foremen and, er, forewoman? Foredwarf? Anyway, when you talk to them they say they're building a "new road" to the Harbor, which suggests that it's always been there, just inaccessible from the city and to adventurers, who no doubt would muck up the place.
Jul 23rd 2008 12:20PM @ jxm91082.
This is absolutely true and one of the reasons why I have forsaken my rogue main. Rogues sacrifice everything for their DPS: they simply can't do anything else. They can't buff other party members, they can't heal themselves, they can't conjure food or water, they can't shorten the CD on their hearthstone, they don't have a travel form, etc., etc. People talk about Vanish like it's this IWIN button, but it's no more an IWIN button than a mage casting Ice Block or a pally bubbling.
All rogues can do is kill things and open locked boxes. So every time I see that Blizzard is implementing more nerfs for the rogue, or adding another fight that is range-DPS friendly but melee-DPS unfriendly, I die a little inside.