Feb 13th 2008 10:30AM i'm sure the hat bonus to fishing stacks with other fishing bonuses.. this is excellent, since it gives another way to get fishing up to 'highland mixed' levels, where you need well over 500 total skill to get a catch with every cast.
Feb 11th 2008 12:05PM If they really want to open content to more people, they would need to lower it from 25 to 20 or 15. The problem is NOT the complexity or difficulty.. these are what make it cool. The problem is getting the people together at the same time.
Feb 8th 2008 12:07PM Ideally, leveling should be something that just happens as you're enjoying playing the game. With many of this type of quests, it's far too transparent that all you're doing is trying to get xp. A player should feel their goal is actually to get the demented wizard his rare ingredient. The multitude of killed monsters should be a by-product of the story goal, not the end in itself. This sort of quest construction is starting to be more common in WoW, and that's very encouraging.
Jan 28th 2008 10:38AM We haven't experienced the bug, thankfully, but we've become a bit wary about the bank. I had the bank set to allow new invites [a rank of their own in our guild, until we get to know them] to see the bank and put things in. I thought this would be a good way to let new invites contribute and show their interest in helping the guild. However, a couple of new invites just went window shopping, saw things they wanted, and started asking people to get them out for them. This sort of end-run around the system was frustrating, and I ended up removing the new invites' ability to see the bank at all.
Jan 28th 2008 10:16AM well.. i click the pic and it says 'this photo is private' and won't show the set.
Jan 27th 2008 5:07PM I've done all my raiding so far with no addons. As far as when things are going to happen, the bosses nearly always do or say something to let you know something is about to happen. As far as threat, I consider it the greatest part of the game to learn what skills to use and when so as not to pull the target off the tank. I know it's not a popular opinion, but I think threat meters are for people who don't want to bother actually learning to play their class.
Jan 21st 2008 11:36AM I think it's important to remember this is a game. All those people on the other side of the screen are real people, but the point of being in wow at the same time with those real people is to have fun. If someone is seeking emotional help from people in the game, they're looking in the wrong place. The best thing a responsible person can do is let them know this, in a kind way.