Aug 6th 2008 3:00AM Crushing blows isn't the only thing that differs between a druid tank and a warrior or pally. While a warrior or pally can dodge, parry and block, a druid can only dodge, which means they're taking more hits in general. Bear tanks currently work because the additional health and armor makes up for the fact they take crushing blows and avoid fewer hits.
Aug 6th 2008 2:35AM Base mana is level and class specific. It is calculated before any gear or race differences that might change it. For a lv70 priest, base mana is 2620. So, a 15% base mana spell will only cost 393 mana.
Jan 21st 2008 8:11PM My first character was a rogue. I enjoyed playing him, but I was never really good at PvP, and never really felt that I was being effective when playing him in PvE. After I got him to lv70, I decided I needed a disenchant mule, and I had a very low level priest I had picked up enchanting on and used to shard items on before the changes to disenchanting. I was sure I wouldn't like healing, but my priest had already trained the skill I wanted, so I decided to grind it out anyway.
Something unexpected happened as I started levelling my priest. I discovered I actually DID enjoy healing. Of course, by the time I did hit lv70, I realised that troll was the wrong race, but I don't care. At least it sets me apart from all the undead priests.
Jan 21st 2008 7:11PM @twh
So, it's MY job to make sure the opposite team gets honour? If you seriously think that, then please get your fellow Alliance to stop trying to 5 cap AB, and 4 cap EotS because that's clearly unfair to the Horde by your logic. Otherwise I will attempt to win by any and all means necessary.
More on-topic, I believe that the plague of AFK farmers are a far bigger problem for AV than the terrain imbalances. To this day, we are still not seeing meaningful consequences against those who bot or AFK while in the battlegrounds.
This last weekend proved to me that Alliance can win AV on the Rampage battlegroup. We had some loses, some close games (80-61 @ 24 minutes), and some wins, and the wins were not the freebies they used to be. The difference was that the majority of the people in AV were actually actively playing, so there was a real offense, and a real defense on both sides.
I won't discount the terrain differences, but the biggest imbalance today is the AFK farmers. On Horde side, no one is going to sit in queue for 2 hours to AFK farm AV. On Alliance side, instant queues mean the AFK farmers are dominant. It effectively means that the Horde have 8-20 more people actually playing in any given match.
Jan 21st 2008 4:29PM And how many elites were strolling down the path that the alliance took into Frostwolf Keep? And how many elites were strolling down the only path into Dun Baldar? Or maybe we should talk about the proximity of your cave to Dun Baldar?
I can cherry pick examples, too.
Jan 21st 2008 3:34PM Actually, the Horde playstyle has changed quite a bit. I used to see people complaining whenever they saw people on defense before 2.3, and now I see calls for more people on defense post 2.3. And the "Stop playing! Let's just lose quick!" crowd is completely MIA.
I have to say that I like the mechanics behind AV now, although the implementation could still use some work. The map has never been ballanced, and the change to where you spawn when you die, along with the change to the objectives have simply made certain imbalances more important than others.