Jul 8th 2008 6:45PM I've played the same holy pally since WoW release. I've healed nonstop for over three years. I was 60 BEFORE WE COULD JUDGE FOR DAMAGE. I've been playing a healing pally for a long, long time.
The BC illumination nerf STILL haunts me to this day. It was a knife to the chest and something I think stands out as a massive "take-back" that a lot of us are still a little bitter about.
The new, more powerful Holy Shock is nice (trinket/DF macro it. 3.3k holy shocks after a flash of light can make or break a fight.), but we've never really been given anything that affects how effective we are at healing. The pre-emptive, on-the-fly heal looks promising, but we need more. Giving us a HoT or an AoE heal is cheesy.
I say make Blessing of Sacrifice something worthwhile. Give it a mechanic like a blessable "cheat death" or something. In other words, put it on a tank and the next strike that would have killed the tank transfers a portion of that damage to the pally and saves the tank. Give us Holy auras. Give us wings that increase our healing by 30% like it improves damage by 30%. Make our Holy Shock also apply a HoT. Give us an aura that absorbs a portion of the damage our party takes.
Whatever happens in Wrath, healing as a pally needs to be much more dynamic. I love healing, it's all I've ever done for 3+ years. But it could definitely use some massive improvements.
Jul 8th 2008 5:00PM Just do what we did: two full 25-man raids that run in parallel with each other.
The first, Raid:Hamfist, is the hardcore, 4-day-a-week raid, 3.5 hours a night. The second is Raid:LF1M (yay, in jokes), a more casual raid that happens three days a week, 3 hours a night.
Raid:Hamfist is on Brutallus while Raid:LF1M is on Council. Our hardcore people are happy because we can raid their brains out, and our more casual people are happy because they get just enough end game to enjoy themselves. Plus, if there's any overflow from one raid, the other can likely pick them up.
We also get some sweet instance sharing and cooperation for off-nights. It's not easy, takes a lot of work, and requires some rock solid raid leaders, but it's the most fun any of us have ever had in four years of WoW. You can see our raid calendar here on how we schedule it: http://downfallguild.org/event
Jun 30th 2008 5:17PM Moving to Linux has been one of the more rewarding things I've done. Yes, it's a hurdle. Yes, you have to relearn a lot of what you thought you new about PCs. But the freedom and the control and the security are mind boggling. Great thread here on squeezing a lot of performance out of WoW on Linux (via a secondary xserver): http://forums.worldofwarcraft.com/thread.html?topicId=2512086468&sid=1&pageNo=1
Jun 23rd 2008 1:08PM I keep coming back to this post, linking it to others and referencing it constantly. Absolutely incredible.
Can we get some updates on it for all the changes in Grid these last few months?
Jun 20th 2008 2:23PM Wow, we had the same thing happen to us (forum spy, e-peen, etc).
I'm really looking forward to this article because "healing meters" don't tell the story that "damage meters" do. For damage classes, "most possible damage" = good. For healers, if you're neglecting your duties, it's a wipe. Healing is an area where #1 position on a meter can be the sign of a massive problem that needs to be fixed (well, if you're a focus heal class like a paladin or imp spirit priest).
Example healing assignments this applies to: flame tanks during Illidan, mage tank during Council, assigned tank during Kalecgos, off tank healers during Mother. Like I said, I'm really excited to see some analysis of WWS parses where we get to say "This guy is not #1 healer, but was he doing his job?".
Jun 11th 2008 12:51PM How can people playing as "mercenaries" in a relatively RP-friendly game be a bad thing?
It's classic lore: The weak and the humble hire a badass to kick ass and chew bubble gum. Only he's all out of bubble gum and wearing head-to-toe Season 3. He fights, he takes their money, he doesn't give a f**k.
I see nothing wrong with this!
Jun 11th 2008 12:15PM Ninja, I really liked what you wrote here:
"Oh look, a guild eats all their cake as quickly as possible then complains that there is no more cake to be had. There is more to this game than farming Warglaives 6 nights a week or downing a raid boss before anybody else. If you aren't having fun just make an alt or for the love of god just go walk your dog."
As the leader of a relatively small-time guild (only 1/6 of Sunwell), we can already see people losing sight and starting to do what Forte did. We call them "going supernova": they get so focused on progression and being "hardcore" that they just explode and die out. We've had more than a couple infamous (to us) server transfers who came over to raid with us only as their swan song before wow-quitting, deleting all their gear, selling their accounts, etc.
The idea that a guild would fold because they had to call a few nights because of attendance is really petty to me. I just want to shake them and say "Hey, welcome to how it is for the rest of us." When you raid with real people, if you're not willing to accept that they have real people duties (work, babies, "brb kitchen on fire", etc) every now and then, you're only setting yourself up for a letdown. There is a lot of cake in WoW, but sometimes you have to work a little harder for it.
(Insert Portal cake references here)
Jun 9th 2008 2:32PM To go along with #6: We raid Friday nights. Friday nights are normally "Bar Nights" with my friends. A good (or bad, depending on your disposition) Bar Night can set me back a few hundred dollars. WoW has saved my wallet AND my liver!
Jun 9th 2008 2:22PM Aaaand that's what happens when I click the "confirm comment" email link 4 weeks too late. Ignore my previous comment please!
May 14th 2008 1:17PM Ugh, Arch was absolutely brutal on us last night. The pseudo-security that melee had during this fight is almost entirely gone and we watched many a yellow square go dark (