Aug 14th 2008 11:59AM for pally offtanking, im thinking they could use SoB/SoM to take damage and get mana back since prot pallys will now have AP on their gear and should be using slow-ish weapons for hammer of the righteous, with a ret pally in the raid, they should get mana back form judgements of the wise, JoW should now also always be on the target with the way judgements have been reworked.
add hammer of the righteous on a 6 second cooldown and shield of the righteous and they should be putting out more threat.
also avenger's shield having a .5 sec cast should help, and i feel like the glyph that makes it so avenger's shield only hits one target is almost meant to be used for offtanking.
Aug 10th 2008 3:06PM coming from pally tanking, i gotta tell you that currently, pally tanking is awfully boring as well. judge/seal, HS and consecrate is all you ever do.
when i tank on my warrior i find it a lot more enjoyable if only because i have more to do. devastate, shield slam, revenge, shield bash, spell reflect, shield block, heroic strike when i have too much rage, thunder clap, demo shout. and yes i use almost all of those on most fights, with the exception of shield bash and spell reflect.
sure pally tanking is easy and superior for 5-mans because of the fact that you can go with no CC, but then it just makes it TOO easy imo.
Aug 9th 2008 11:32AM feral cat charge isnt going to interrupt or stun i believe. it will daze the target for 3 sec.
for pvp purposes, we dont need an interrupt. repentance and hammer of justice is enough. its one of our weaknesses.
for pve (tanking) purposes... maybe. if there is a rogue, shaman or warrior on the same mob as you there is no need for one.
Aug 9th 2008 11:27AM hammer of justice on a 20 sec cooldown might as well be an interrupt, counterspell -4 sec on the CD. repentance as well for ret pallys.
now if people want a straight interrupt like Kick or Pummel, then no. we dont get out. get over it. promethus is right.
what i do want is a straight up snare...
glyph of judgement of justice: your judgement of justice also reduces your target's movement speed by X%
Aug 9th 2008 11:24AM i think the point of the BoW glyph is that in wrath we will have 2 baseline blessings (wisdom and might) and 3 that will be getting used in raids (wisdom, might and kings). basically, you wont ever really need to being more than 3 paladins, one of each spec. Wisdom increasing hp5 means it will be of some use to everyone, i guess.
the BoM glyph kinda confused me though, if what im thinking is right, then i would think the glyph would increase spellpower by a fixed amount, or increase spell damage by a percentage, so to make it useful for all casters not just enh shamans and ret/prot paladins (who are the only classes/specs that use the AP and spellpower stat simultaneously; prot paladins will also scale with AP in case you missed that somewhere)
Aug 9th 2008 11:19AM im guessing yes, but in raids you use lay on hands when you're low on mana anyway (like say when you dont have enough to even cast FoL) since it uses all your remaining mana. its likely that with this glyph it will be used as a pot in raids and to get some mana back after being mana drained as well as heal someone that is being focus fired in pvp.
Aug 9th 2008 11:17AM Glyph of Holy Shield: each time one of your holy shield charges is consumed there is a 10% it be refreshed or 10% to reset your Holy Shield cooldown.
Imp. Blessing of Kings isnt being tailored for melee classes as much as it is giving an added bonus to tanks since their attacks are all going to scale with AP in some way.
I was under the impression that exorcism was going to be usable on humanoids too, but i dont remember where i got that impression to begin with.
im also hoping glyphs will be interchangable when you're out of combat. Holy paladins could them switch between SoL and SoW, i would use SoL for trash and SoW for bosses, also change out the FoL and HL glyphs as is necessary. i hope they dont end up doing it like they did with JC.
Aug 6th 2008 5:01PM its not that they will be able to have a spec that is effective at tanking and dps'ing at the same time (like feral is right now) for all the trees.
i believe the idea is that they want them to be able to tank with any of their specs. all the DK talent trees have dps talents and tanking talents, they arent all placed in one tree.
the 'nerf' to feral isnt really a nerf. they are making it so depending on HOW you spec feral you will be able to tank or dps more effectively than the other. in other words, you'll be able to spec feral dps or feral tank, or spec for both and be less effective than one spec'd for one. it just happens that both the specs are in the same tree.
also, the difference between DK tanking specs and pally and warrior tanking specs is that for warriors to tank effectively in any spec you'd have to change the trees up to a point where someone who has been playing since beta or even since TBC's release would not recognize them. would also tank massive amounts of work and time from blizzard and would delay the release of the expansion quite a bit.
perhaps depending on how effective their plan here with DK ends up being we *might* see something similar done with paladins and warriors. but not likely.
Aug 5th 2008 11:26AM i second this question
Aug 5th 2008 8:55AM +100 points! i've done that so many times while leveling one of my many alts