Oct 8th 2010 11:10AM I'm now working on a real life project to create a digital network for people with ADHD and Aspergers. I do this after my experience as a guild leader in WoW and learning just how many aspects of a guild could be used to help people in their real life by using community and warmth as main goal for the guild and downing content as secondary.
Oct 7th 2009 10:48PM If it's nice or not depends on how it's implemented imho. If any group can do it I think it is extremely boring and another step towards universal "I Win!" buttons.
I think, and hope, it'll work like this:
* Disenchant (if you are enchanter)
Higher in list, higher priority.
With an extra options in group settings to allow disenchant rolls.
Sep 24th 2009 10:20AM Beldoro
The problem is that 40 tokens outside of dailies CAN be a big deal. For people who can't play all days it can be the difference of getting the purple proto-drake this year. For people like me it's a one day delay on when I get it. If nothing else it's a big irritation, especially for people like me who GOT the quest, DID the quest and now can't turn it in. That's very very annoying, even if it doesn't threaten my life or health in any way and is just 40 imaginary tokens in a game...and brewfest should be fun, not irritating.
Jul 19th 2009 4:47PM "The only time when over healing becomes a problem is when your healers run out of mana. "
Well actually it's not really true. Overhealing is a symptom of another problem as well. If you overheal you have used 'more powerful spell then is nessesary'. This is not only a mana problem but also a time problem.
A more powerful spell either costs more mana or takes longer to cast...often both. While the mana isn't really an issue until you run out of it time management is always an issue. If you spend 4 seconds casting a spell when a 2 second spell would have been enough then you might not have time to save the dying rogue (and there is always a dying rogue around).
I'm not one of those that use healing/dps meters to decide who to bring along but I do use them to help myself and others become better players. So if you find yourself over healing you should consider learning when to cast faster heals.
But then again, as the previous poster writes...sometimes overhealing has its uses...or atleast it's a nessesity.
TomWolf of Occisor-EU
Jul 1st 2009 7:42AM Nice =) Now let's hope I get the mount! =D
Jun 4th 2009 11:48AM I miss some good hunter pvp resources. Any tips.
May 1st 2009 7:07PM About the BG achievement:
Basicly what Phys said above.
It's a short period of fun. It's not as impossible as it first feels. It is still harder then most of the achievements so far in the big meta achievement...something like this is needed. Just think about when you get that proto drake...either everyone and their grandma got one or just those that fought for it.
I preffere the second.
May 1st 2009 3:35PM Normally I dislike nerfs on achievements but this one was a good one.
Three days would have been a good nerf as well. (if they had the bugs fixed)
Apr 15th 2009 4:47AM Why not, can't have lesser chance then by NOT trying =)
Apr 1st 2009 6:22PM You are missing one major argument.
People are lazy.
I could leave it with that but I'll elaborate just in case. It doesn't matter if 25 man content is more fun then 10 man content...lazy wins over fun. That's why people buy stationary bikes instead of going out to actually bike....convinience. That's why we buy fast food...not because it taste better then cooked food...because we are lazy.
25 man content WOULD die...not because 10 man content is more fun, but because it's more convinient to put together and lead a 1o man raid or build a guild that are able to do 1o man raids. People would miss out of a lot of fun because honestly, who would bother? And shortly blizz would stop developing content that a very few people choose to enter.