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Feb 23rd 2011 1:48PM There is a distinct difference between Terrorism and Crime. Even organized crime normally does not deserve the label of terrorism, unless it fits certain prerequisites. The difference between terrorism and war is also very distinct.
Crime is any generally reprehensible act perpetrated by civilians on civilians for monetary gain. If it's perpetrated by a member of the government, it's corruption, and if by the entire government, it's tyrrany.
Terrorism is any generally reprehensible act perpetrated by civilians on civilians for political gain or ideals of any sort (religion, etc). When perpetrated by a government or member of a government, it's war crimes.
War is any generally reprehensible act perpetrated by ANY person on military or governmental targets, for any form of gain.
With these guidelines, the Defias Brotherhood is a terroristic organization. It victimizes civilians, for political and monetary gain.
Feb 20th 2011 8:57PM I disagree. The leaders of the Gnomes and Trolls, respectively, are considered a part of the achievement, and they have no capital cities to their names. And they didn't even have the minor locations they have now until recently.
Feb 19th 2011 12:21PM I am not saying that anything justifies piracy. I am saying that people will use that as an excuse. It's really a simple concept: the more barriers to entry you erect, the more people will get frustrated and seek another way to get what they want. If that is illegal copying, then that is what they will do.
DRM is not caused by the hackers. DRM is caused by the publishers who are trying to combat the hackers. Ultimately, however, the DRM is quickly circumvented, which makes its inclusion pointless in preventing pirating, and the only impact is a negative one towards the customers. And as I stated before, the more you make your product unappealing, the fewer customers you ultimately wind up with.
Feb 18th 2011 2:50PM I agree with Jeff. The fact is that piracy is a constant part of the internet (like porn), and will never be stopped, whatever draconian measures are employed. The more intelligent developers instead offer reasons to buy the game, such as online exclusives, quick patching, and social rewards like achievements. The more reasons there are to buy the game, the less sales are lost to the convenience of piracy.
Feb 18th 2011 2:45PM If there wasn't a market for "reheated" games, then they wouldn't be selling. The fact that these games make millions of sales show that there is indeed a market for them.
Rather than "discouraging" the creation of games you dislike through illegal activity, why don't you encourage the creation of games you like through direct funding (i.e. paying for them, either retail or donations), and being a part of the community?
Feb 18th 2011 2:41PM The way that Blizzard implemented SC2 is actually almost perfect. You have features you only get with a legitimate copy of the game, without requiring ridiculous DRM measures for those who would not like their computers bogged down. There is no real reason for downloading a pirated version, because the paid version has no drawbacks and multiple perks. Any sales "lost" to piracy were never going to be there in the first place.
Feb 18th 2011 2:38PM The worst kind of security is security through obscurity. People who were interested in downloading the game already knew about it, and not discussing it is to not allow the opposing viewpoint a voice (i.e. encouraging players to pay for the game).
Feb 18th 2011 2:37PM The reason more people move to piracy is because of the ridiculous DRM. Pirates can, and most assuredly will, break any form of DRM, and the DRM-free versions of games attract downloaders, whether or not they actually own the game. All Crytek can do is give gamers a reason to buy the full game, perhaps by including extras such as those found in most special editions these days, or additional content that wasn't in the base game. And, perhaps by stripping the DRM from the game, they'll retain more of the sales.
Feb 18th 2011 2:33PM One of the things that media makers of all types need to realize is that copying and piracy are inevitable. Anything that is or can be in a purely digital form can and will be made freely available, whether legally or otherwise. I'm not advocating piracy as a method of gaining the media, but acknowledging that, like it or not, it's not going to go away.
Instead, rather than trying to completely prevent piracy (an impossibility), they should concentrate on preventing more of their paying customers from shifting to piracy from paying. Crysis responded correctly in addressing the fans directly, as engaging with your audience is a surefire way to keep them paying. It's when things like ridiculous amounts of DRM, or punishing players in other ways by not properly supporting or fully developing the game, that they really, truly start to lose sales.
For an intelligent, if somewhat biased, view at how to deal with the creation and sale of media in the new economy, I suggest visiting www.techdirt.com, a blog that is indeed focused on such issues.
I also applaud the Crysis team for their fan-friendly damage control, and hope that their game is everything people hope for.
Feb 17th 2011 12:10PM As someone who has a two-person guild (just me and my fiance, no more raiding guilds for us thank you very much), I can state that the levelling system was not built with us in mind. However, when we DO reach level two (our mains are almost 85, and we have eight alts levelling from scratch in the guild), we'll have earned it, dammit!