Dec 27th 2008 9:19PM I don't know about the ZG mounts, but the Baron mount hasn't been removed from the game, quite the contrary, it's drop rate got improved significantly (up to about 1%, from memory).
However, I'd say it's fairly likely that they wouldn't remove the ZG mounts, at least, not without telling us. As far as I know, only the ZA bear disappeared because it took skill, as opposed to luck, to acquire pre 3.0 and would be too easy post 3.0.
Dec 11th 2008 7:37PM It should probably be noted that you need 325 cooking to learn the recipe for Hot Apple Cider, so if you're like me and haven't levelled cooking yet, get to it now.
Dec 3rd 2008 7:13PM @Cyanea
It's the very best protection paladin resource I've found, hands down.
Some basic advice, though;
For Blessings, you want Kings, then Sanctuary, unless you're in a situation where you overgear content or it's an AoE pull.
Always, always have Righteous Fury up.
You want to use Seal of Vengeance/Corruption (same thing, it's the alliance/horde versions respectively).
Use Devotion Aura for bosses, because I'm lazy and I usually run with a Ret I leave it up all the time, you can use Ret for trash though.
In terms of skill rotation, the most basic is the 96969 rotation. It alternates between 9 second cooldowns and 6 second cooldowns.
9 second cooldowns
Judgement of Light/Wisdom (unless it's an AoE heavy fight, Wisdom tends to be better. If you have a Ret, let them put up Light because it scales better with their gear)
Consecrate (optional in free GCD)
6 second cooldowns
Shield of Righteousness (ShoR)
Hammer of the Righteous (HotR)
It looks something like this
0.0 Holy Shield
1.5 Shield of Righteousness
4.5 Hammer of the Righteous
6.0 Free GCD (Consecrate, reseal, Avenger's Shield, Exorcism, etc)
7.5 Shield of Righteousness
9.0 Holy Shield
And so on. ShoR and HotR can be swapped on a multi-mob pull for snap aggro, sustained aggro generation isn't a problem in current endgame content (i.e. once it's beating on you, it will probably keep doing, even with retarded DPS)
5/60/6 is the cookie-cutter spec, you can find it here: http://www.wowhead.com/?talent=sVZaxVAbuMteIRGoxo
In terms of gearing, the defense soft cap is a must (535 for heroics and 540 for raiding).
After that, it's a matter of opinion, though the general consensus is the block cap is the next most important thing (though generally not worth it without raid gear). It provides us with a very good amount of mitigation.
The block cap is the old uncrushable, you're at the block cap if, for you: miss% (mouse over your defense on the character screen) + dodge% + parry% + block% (with HS up) = 102.4%
Strength is almost always the best option. The old potency (+20 strength) is the standard tanking enchant.
In terms of what you can grab as soon as you hit 80; there's the blacksmithing sets: Tempered Saronite, Daunting and Titansteel. If you're an engineer, the engineered hat is better than the titansteel one. The sets aren't itemized fantastically, leaning a little too much towards stam and defense, but they'll get you into heroics and raids. For more detailed info, check out Eanin's writeup in the Gear Discussions and Guides sub-forum.
Hope this helps
Nov 10th 2008 8:25PM Wasn't there one of these before?
Oh well, here goes.
Nov 8th 2008 5:50PM Demonic Footprints + Paladin? Why not...
Nov 8th 2008 5:35PM Gotta be in it to win it...
Not that I will.
Nov 7th 2008 1:31AM Not that I'm going to win this, but...
Oct 18th 2008 2:45AM Yep. From what I've heard, on the vast majority of servers, the market for Glyphs has simply collapsed.
The problem is this.
A lot of players saw the money to be made in Inscription. So, they grabbed it and levelled it. Unfortunately, the majority of them also don't know the golden rule of AH undercutting:
An item will sell equally well if it undercuts by 10g or 1s.
So, the idiots list their glyphs at 50% undercuts, and the market falls over and dies.
I believe, however, that the market will eventually stand up, if for no other reason than the idiots will run out of herbs at some point (and won't be able to grab new ones without losing money).
In the meantime, I intend to jack the price of herbs up as much as possible, so they when they do run out, the profit will be even more.
Aug 16th 2008 4:19AM I'm not sure about Cataclysm's Edge being better itemized than Torch of the Damned for Alliance.
CE has a 3.5 speed.
TotD has a 3.8 speed (and a higher damage range than CE). The haste on TotD drops it to a 3.7.
I could be wrong about this though (I play a BE, and a Prot one at that.)
Aug 11th 2008 8:10AM According to wotlk.wowhead.com:
The Cowl of Absolution has 62 spellpower
Band of the Eternal Restorer has 34 spellpower (94 for the proc)
Blessed Band of Karabor has 39 spellpower