Jan 28th 2009 9:20AM I've done quite a bit of healing, and a little warlocking, and in my experience the warlock is usually justified when lifetapping.
There are exceptions, such as right before a pull or when heavy aoe damage could lead to the warlock's death, but these aren't that frequent.
On the other hand, healers need to appreciate this is a valid game mechanic, and doesn't just exist to annoy them. Warlock spells are more mana intensive than other casters, and the class is designed to lifetap in long fights. They simply must do it eventually, or the damage stops.
In regards to lifetapping out of combat, yes warlocks should be prepared to eat and drink (bandages should be saved for in combat.) However, most tanks don't wait for dps to be full on mana before pulling more trash. In these situations I think it is necessaryfor the warlock to tap and be healed at least enough to keep the pain flowing on the next group.
Remember, a small to medium heal costs comparatively little mana for a healer, and restores quite a bit of mana for the warlock.
For that matter, since when has healing the dps been an issue for healers? Certainly not for any healer who has raided, and even dungeons have more aoes these days.
Jan 23rd 2009 11:13AM The dps forum are about about 90% worthless.
Quite a bit of it revolves around pvp flaming, but what would you expect?
Taken in comparison to other public forums, they aren't unbearably terrible though, just terrible.
Jan 17th 2009 4:23PM Nothing hard, but there are two occasions when a fail group will often fail in my experience:
When DPS don't kill the Anub'ar Watcher in the first boss in AK, the tank then can't pick up aggro on the adds and the healer can die from heal aggro.
The tank reacts slowly when Skadi lands and the healer is one ore two shot.
Regarding Loken, while running out of the nova may make you feel more talented, you are actually taxing the healer more with the proximity DOT. The healer has to move too after all and only 1 class is at regular effectiveness when moving and the dot doesn't wait for you to get to max range before it starts really hurting. Healing through the nova isn't terribley difficult however, but it is a sign the numbers could have been balanced bette. To make folks play it the way designers intended, the nova should be instantly fatal and the dot tick for less.
Jan 14th 2009 5:14PM As stated above 500 is a small sample size.
While in my experience the data above is correct in regards to Blood Elves, I find nearly as many Orc DKs (their racials are among the best for the class, especially Unholy builds.)
I don't play alliance, but the number of humans isn't suprising. What is suprising is the relatively small number of night elves, given their flamboyant 2h animation.
Jan 26th 2008 8:27AM I started playing WoW about a year before TBC, on a new, poor progression RP server. But I was lucky enough to be a 'native talent' healer. My gear was bad, and I really didn't know much about the game beyond whack-a-mole, but it was good enough for MC, and I accumulated DKP and then gear. Eventually I was one of our core healers and we were clearing BWL, only one of two horde guilds to do so.
I had to stop due to RL shortly before TBC, and when I came back my guild was gone. Drama about changing raid size I guess. Leaders from other guilds had also left the server. I hooked up with remnant guildies in a new guild, and while there were still some decent players, there were not enough for consistent Kara groups. I eventually decided the guild wasn't dedicated enough to do the kind of content I wanted to see.
I tried hooking up with a recently established reroll guild, hoping it would have the momentum to push through Kara, and for a few weeks, WoW was fun again. Then the leaders started burning out, realizing how much responsibility leading raids was. I saw the ship sinking and decided only a character transfer would save me.
So, I tracked down some rumors that the core players of my first raiding guild had reformed, some with new characters including the GM's prot warrior. I transferred my farming alt, and began my career as a Mage. The Mage's gear was bad, but they had just started Kara and I had time to catch up with my keys and some 5 man blues and appropriate enchants. The week I got my Kara key, I was tapped to finish off Netherspite at the end of a clear! Raiding without healing was quite exciting. Soon I straightened out my spec, learned the virtues of spell hit, and now we are 5/6 in Serpentshrine Cavern.
Its great playing with my comrades from BWL again. Perhaps without server transfers they might not have left our old server to begin with, but they might also have just created new characters and we would have had no way to hook up again. The prospect of being without the only real raiding guild I have ever known still lingers, but I think at least until the next expansion I have found my niche.