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Recent Comments:

The Daily Grind: Would you be as excited for Guild Wars 2 if it were a subscription game? {Massively}

Jul 6th 2011 8:10AM I'm excited because it's *not* a subscription-based game. Sub-based games often have deceptive or outright immoral practices to keep players engrossed in their games in order to keep subscription rates up. A system like Guild Wars (and, one would assume, its sequel) can only maintain an active community as long as the game is actually good, not just loaded with deceptive gameplay hooks to keep you playing.

The Daily Grind: Do you like cross-server dungeon finders? {Massively}

Feb 24th 2011 5:55PM @Irem

I agree 100%, it really diminishes the value of content that, considering how quickly a player can level in WoW (not to mention the multiple methods by which they can level), is already extremely diminished.

It's really quite a shame that dungeons are being treated as throwaway content, considering Dungeons are my favorite part of most MMOs.

The Daily Grind: Do you like cross-server dungeon finders? {Massively}

Feb 24th 2011 5:51PM @Kozuu

Considering the social aspects are really the only defining characteristic that separates MMOs from other genres, the inability to play with the people you wish to play with is inexcusable. But as long as games like WoW are on top and they can get away charging people $25 for transfers, we won't see this structure change except in a few, marvelous cases (Hello, Guild Wars 2).

The Daily Grind: Do you like cross-server dungeon finders? {Massively}

Feb 24th 2011 8:17AM Absolutely not. Because you'll often never encounter these individuals ever again except by chance, players with a bad attitude don't need to worry about a bad reputation and can act however they want (often to the detriment of the other group members). Worse still, when you find a good player, you know you'll never have a chance to play with them again unless one of you switches servers.

An example; while rolling up a Warrior in WoW, I queued up for random dungeons and met up with another warrior who, like me, could tank or DPS. We spent something like 6 hours re-queuing together and leveled from the mid 20s to our mid 30s. Eventually we kind of got a feel for each other's playstyle and could tear through a dungeon swapping tanking roles between packs and just generally having a blast. Great personality and everything. And I'll never bump into the guy again.

This, of course, is also a complaint against isolated servers. Imagine if you could play with who you wanted, when you wanted. Whenever you bumped into a new player outside the game you wanted to play with, it wouldn't force one person to decide whether they want to abandon one group of friends or another. Without coughing up $25.

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 27th 2010 4:30PM I never win anything... WoW.com, make it so.

Around Azeroth Beta Edition: The gulf between us {WoW}

Jul 14th 2010 10:09AM So much for less obnoxious transitions between zones. They couldn't come up with some kind of transitional terrain? It's just... a giant chasm with two distinctive terrain types on each side... I bet the sky still changes radically too.

A minor gripe, but you'd think that while they're fixing things, they'd realize how absurd this looks, especially from the air.

Maintenance day loot from WoW.com {WoW}

May 19th 2010 8:05AM I want to win.

Win a pony from WoW.com {WoW}

Apr 15th 2010 7:34PM I want one too, so everyone will see how unique I am. Wait, you mean everyone else has one too?

Maintenance day loot from WoW.com {WoW}

Apr 13th 2010 3:49PM I never win anything. Seriously, check all the previous contests, I never win. I didn't even get anything for my birthday last week. /cry

Clarification on Cataclysm dispel mechanics {WoW}

Apr 6th 2010 5:51PM Hmm, using a Paladin as the article's graphic and yet the class isn't mentioned at all. Ah well, guess I gotta speak up for 'em.

My concern is that Ret and Prot, losing access to the defensive magic dispel, are going to be even easier to kite unless changes are made to Hand of Freedom or some other snare/root breaker is introduced. Entangling Roots? Frost Nova? These are just two magic effects I can clear now rather than waste my trinket or HoF on.

I think at this point it's fairly common knowledge that Paladins are the most kitable class in the game... Here's hoping the Paladin preview (whenever that ends up being) sheds some light on the issue.