Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Ben
  • Member Since Nov 3rd, 2005

Are you Ben? If So, Login Here.

Engadget17 Comments
AOL TV5 Comments
WoW55 Comments
Massively3 Comments

Recent Comments:

Priest glyphs from Beta build 8885 {WoW}

Aug 30th 2008 9:30PM Everyone whined and complained that priest healing was gimped when BC came out too. For a while everyone was on the Paladin/Druid healer bandwagon and it was the end of priests as viable raid healers.

Then people got into T5 and realized that priests are actually kind of useful.

We'll still be top notch whack-a-mole players in Wrath, I promise.

Addon Spotlight: Spellcraft {WoW}

Aug 10th 2008 11:39PM I second the vote for Minimalist to handle automation functions. For handy, smart adapting buttons, nothing beats AutoBar, and it's useful for every class.

More stable slots now available on Wrath Beta {WoW}

Aug 2nd 2008 8:40PM I seem to have inadvertently created a microcosmic illustration of one of the great and eternal linguistic debates.

On the one hand we have free-wheeling descriptive definition (for which Merriam-Webster is notorious) which simply seeks to catalog language in its native habitat. Yes, some people use "funner" to intensify "fun," and some argue that the mere fact of this use, without any additional discussion of its grammatical "correctness," is enough to make it a word and justify its place in a dictionary.

Then on the other hand we have the excessively pedantic efforts to nitpick every infinitesimal rule ever written regarding "proper" usage, conveniently ignoring the fact that many of them contradict each other, and even more have fallen by the wayside with the natural evolution of language.

I have no doubt that as the formal rules of the English language adapt to reflect usage, "funner" will become acceptable, but for now I defer to this rule of thumb: what would a newspaper editor say if you handed him a story containing the word? I can guarantee you it would be corrected to read "more fun."

More stable slots now available on Wrath Beta {WoW}

Aug 2nd 2008 6:15PM There's no such word as "funner." The adjective phrase you're looking for is "more fun."

I rarely let my grammar nazi stripes show, but this is a big pet peeve of mine.

Oh, and yay for more positive hunter changes. Mine should be 70 just in time to see some of the Wrath buffs :D

Spiritual Guidance: The new age raiding Holy Priest {WoW}

Jul 21st 2008 2:43AM It frustrates me that deep Holy and deep Disc can't both be viable PvE healing specs. Let Disc keep its survivability oriented talents so it can remain the PvP spec of choice....give Holy some utility talents toward the top of the tree so PvE Disc healers can fill out their spec.

Ideally I'd like to see 51/20/0 and 20/51/0 as viable PvE healing talents, perhaps with a Disc build still being slightly more optimized for PvP. A pure PvP build would require a deeper commitment to Disc...maybe 60/11/0 or so. Holy could be filled out with damage talents to ease the burdens of grinding for pure PvE players.

The bottom line is I'd love to see a day when raid leaders say, "Ok, for this fight we should take 1 Disc priest, 2 Holy priests, 2 trees, a pally and a shaman."

Spiritual Guidance: The new age raiding Holy Priest {WoW}

Jul 20th 2008 11:53PM I had the same impressions about Discipline. Down through the first 31 points it's business as usual, then suddenly there's a glut of quality, PvE relevant talents. The only question is whether or not it will require taking too many filler talents to get that deep and what talents will be lost from the Holy tree. Like you said, it'll take some playing around with the talent calculator.

I've always been an advocate of letting priests spec into multiple "styles" of healing. After all, we're supposed to be the pure healing spec...if DPS classes can choose specs that let them alter the precise way they deal damage, why can't we have trees that let us do different types of healing?

Live shots of Mad Catz's full-size Rock Band 2 Fender Stratocaster and Precision Bass controllers {Engadget}

Jul 17th 2008 2:10PM There is absolutely nothing new here, except that this argument is now taking place in the mainstream instead of on uber-niche fan forums. Those of us who have been into the music game scene long enough know that Guitar Hero wasn't the first game that let you pretend to play a plastic guitar and Rock Band wasn't the first game to let you play guitar/bass/drums together with your friends (though admittedly both have executed on the concept much better than the Konami games that inspired them).

We've argued to death over whether following arrows on a screen is the same as dancing (it isn't), whether mashing keys and spinning a plastic turntable makes you a DJ (it doesn't), and whether beating on fake drum pads will make you the next Keith Moon (it won't). But they're all really, really fun.

We also know that when it comes to music games - or any game with a specialized controller for that matter - the quality of the controller matters. Hardcore fans of Beatmania IIDX and Pop'n Music have never been content with the shortcomings of the standard home controllers, instead opting to pay $400-500 to import "Arcade Style Controllers" from Japan. Likewise, Dance Dance Revolution players seeking to capture the arcade experience at home will pay several hundred dollars for high quality metal dance pads.

To be fair, the home controller offerings included with Guitar Hero/Rock Band are of higher quality than some of those offered for the earlier Konami music games, and neither has the pressure of having to live up to the experience offered by a $10,000 arcade cabinet, but for players who take the hobby seriously, a few hundred dollars is a small investment when the return is more enjoyment from the game you love.

Dungeons and Raids in Wrath of the Lich King {WoW}

May 9th 2008 10:03AM Yeah, seriously, look at what happened after they lifted the BT/Hyjal attunements. Now we have all these Kara guilds marching straight into BT and one shotting Illidan.

Oh, wait, that didn't happen.

No attunement doesn't mean no standard progression order. It means no tedious 153-step quest chain beforehand. If you happen to like 153-step quest chains, they'll still be there I'm sure, just not as a barrier for entering a raid instance.

The gear you'll never delete {WoW}

Apr 6th 2008 12:17PM I still have my full set of PvP gear that I earned under the old honor system. Mostly because it can't be vendored or disenchanted, and I just can't bring myself to literally throw it away.

A warrior and his spirit gear {WoW}

Apr 5th 2008 11:33AM For a while I was trying to put together a melee DPS set for my priest, but I just couldn't find enough gear.

I also won a greed roll for the Vest of Elements on my warrior and decided it would be fun to try to collect the whole set...primarily because he's a gnome and it would be awesome to have a mini-shaman to run around IF.