Apr 11th 2008 4:04PM There's also the issue of "utility" with a SP (and some other classes as well) - When we take the time to keep VT up, dispel magic or diseases, CC via MC, Stack 4 Rank 1 SWPs so that a full shadow-weaving stack is there as quickly as possible for the warlocks, etc. we drop on the DPS charts .. and that may make it look like our "cost per DPS" is high.
Apr 11th 2008 9:00AM Who said anything about clutter? Mouseover macros plus modifiers for downranks. Clique works great for some classes but not every one.
Apr 2nd 2008 8:47AM Having played both sides for a while now - I actually like all the cities. I do think the Alliance ones are a little easier to get around in at first (with Ironforge being the champ). ~ and as for theme music, I love the UC theme that plays as you fly in through the sewers.
Mar 25th 2008 11:58AM One other item in the notes caught my eye - most elementals are no longer immune to poisons (except those who have always been immune to nature-based attacks in general) - I'm eager to test if that will affect immunity to stings.
Mar 1st 2008 1:04PM "How many gems is dependent on your reputation with the Consortium."
No, it's not. Both the number and quality are completely random.
Three toons - two Revered, one exalted. One revered got 2 common gems.
One got three.
Exalted got 2 common gems.
Feb 27th 2008 9:35AM I enjoy quests with more than the usual ("Here, read this block of text") NPC interaction: Tirion, the Cipher of Damnation, bits in the Warden's Cage, Sharpbeak, Mor'Ladim. I also like quests where you heal instead of kill (Infected Deer, the priest quests to get Fort and Rez), and for plain fun the "Take over a Fel Reaver and Smash Things" quest.
Feb 26th 2008 7:42PM This just underscores to me something that I'm sure will sound "too obvious to be stated" but that I've seen over and over again everywhere at all levels of the game: there are solo players and there are team players.
Solo players raid (and run instances) to get gear for themselves. They'll selfishly roll on an item that's a small upgrade for them even if it's a huge upgrade for someone else. (This is also the type that tend to have the "topping the DPS charts at all cost" mentality.) I get the impression that for them the social aspect of raiding is that they have a ready-made audience to their superstar performances. Team players, on the other hand, see gear upgrades as a means to their true end goal, which is to have the satisfaction of contributing to a group effort where everyone does their part - and so they'll gladly see gear go to whoever it will benefit the most, because that's the sort of thinking that benefits the team the most.
Every raguild has a mix of players, from carebears to assholes, from paragons to ninnies. While it is perhaps some aspects of raiding are evolving, the quality of your raiding experience is ultimately going to depend on who you're raiding with.
Feb 12th 2008 10:19AM Having heard the podcast, I'm wondering why the link text hasn't been changed from "an anti-RP RP guild" to something more like "an RP guild for non-RPers" ... If you don't want to change the original post so much, maybe put in a clarifying statement at the head of the post? - you know that most people tend to give more attention to the first paragraph than to the rest of an article (if they even bother to read it at all).
Leaving the post unchanged will continue to fan the flames.
Feb 12th 2008 8:22AM I thought the addition of the horseman, Squashling, and brooms to Hallows' End was great - on top of the apples, wands, and treats it's made it by far my favorite holiday.