Sep 27th 2010 9:28AM "It ain't final, it's still the beta/PTR"
Aug 16th 2010 8:43AM Hunter was my first character from vanilla and incidentally it is still my main. Once you have figured out how to have the bet keep the aggro and kill the mob from range, hunter is very easy to play and learn.
Having said that, I could see how new players have trouble with hunters in instances. The need for range, the possibility of the pet aggroing packs of mobs because it was feared / on "aggressive" or following a fleeing mob and the mentioned deterrence spells make hunters more of an open-field class. We just need lots of space. So it depends, if you intend to level solo (like myself), hunter is great. If you run instances, probably Paladin.
Paladin btw, was my second char. It is incredibly easy to play and level, indestructible and the ability to heal yourself means less time bandaging / eating between mobs. Also, when it comes to instance runs with other new players more often than not are you back-filling when someone else messed up. I can't count how many times I took over tanking or healing when the designated player was dead, d/c ed or just an idiot. Same goes for druids - I am leveling one at the moment but I find the rotation much harder to master (am lvl 50 and still don't think I have the hang of it)
Jun 13th 2010 8:31PM Very timely article, thanks. Timely because of the new changes in the Wow name policy. With "real ID" you link toons to your real name. Although strictly voluntary, someone is going to run into problems using WoW to RP and have RP "romantic" encounters plastered over their Facebook page.
For all RP-ers, just be darn careful with that feature - it has the potential to really impact on your real life and get creeps showing up on your facebook page and doorstep.
Apr 27th 2010 7:19AM Great article. I have been MM for a while - but I guess I need to try this out. Maybe I just didnt understand survival spec well enough to get the DPS out of it... Thanks Frost
Apr 23rd 2010 8:47AM Thanks Frost. Well written and "informative". I can just shake my head in disbelief that so many people don't get the sense of humor and tongue-in-cheek tone of your post(s). Sad.
Your comments that each class shall have it's own identity is only partly correct. The move of "bring the player, not the class" of Wrath _did_ homogenize the classes and blurred the lines between classes. Whether you take a rogue or a hunter into a fight is more about ability to play the character and gear rather than the special abilities. In effect the classes have similar abilities with different names - stuns, MDs, threat dumps etc. This is not inherently bad but the trend is slightly worrying if it continues. GC would probably have commented on that (if this had been a real interview, just in case some dimwit still hasn't gotten that it was "fictional").
Just my 0.02$
Apr 9th 2010 8:15AM Kudos for apologizing, Entaro. We all say stupid things at times but I wish we had the guts like you to openly acknowledge our mistakes.
Jan 23rd 2010 3:53PM My first run in Kara, some trash pull and we wiped. Tank said apologetically that he was charmed, feared and mind controlled. I said that he needs to stop complaining, this is just good husband training. That joked lived with me until the guild disbanded ;-)
Dec 11th 2009 8:46AM I ran 3 PuGS with my 80 hunter - not a word was said and we blew through the content. One run had a shadow priest with 800 DPS, either he was in greens or just simply didn't care - I don't know. This opens the possibility of gearing alts since nobody cares if you get carried through the content.
On my 40 druid, that was a different story. Running appropriate level instances is possible now and this was my second ever dungeon run on this char. Good fun, great gear, good communication in an Uldaman run. Another run ended up with a total disaster because the druid tank had cloth gear...
Overall, I think this really helps to gear alts through drops and XP, mains with badges but it almost eliminates the need for questing (I plan on leveling my druid now through instances alone) and it kinda eliminates the need for guilds. If raids can be effectively pugged through the LFR tool (which I have not tried), who cares about guild runs?
Dec 2nd 2009 8:37AM Not raids but when wrath came out, a guild run went into Old Kingdom and it turned out that nobody in the team had run it before or even read about it. We wiped a few times of course but finished it and to this day it is one of our best WoW memories.