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Raskulls review: Take my skull for a ride {Joystiq}

Dec 30th 2010 8:29PM I've been waiting for this since I played it at PAX East. Now that it's here, it is providing awesome fun. I hope this expands to other services so that more people can enjoy it.

MicroBot, Magic Pack 3 join Raskulls on XBLA today {Joystiq}

Dec 29th 2010 7:39PM I played Raskulls at Pax East last year and have been waiting for it ever sense. It is a ton of fun. Tons!

12 Days of Joyswag: StarCraft 2 Collector's Edition, t-shirt, Razer Abyssus mouse and Vespula mousepad {Joystiq}

Dec 20th 2010 8:37PM I am going to say that Heart of The Swarm will release on Oct 15, 2011.

Zarhym: More content coming before Cataclysm patch {WoW}

Feb 12th 2010 10:13AM According to the conference call, Cataclysm is set to be released on the back end of 2010. It's good to get official word that we will be getting some pre-expansion content between now and then.

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 23rd 2009 9:30AM Certainly would add more cute to my pet collection.

Blizzard launches real money in-game pet store {WoW}

Nov 4th 2009 5:30PM I can't pull myself away from this, and I really, really want to.

Someone on only 50% of the monk pet being donated to charity, for a limited time.

"How gratious of Blizz! After all is said and done, they wont even have donated the man hours required to design and code the pet."

It is proven that in sales when you offer something with an added benefit for a limited amount of time it sells better. It adds a sense of urgency. Some people may look at it and decide to wait a little bit to get it, but with this added benefit, it is more likely to encourage someone to buy it before the deadline.

As far as "only 50%"? That's five dollars of every transaction. If out of over 10 million subscribers just the 59,000 members or Wowpets.com buy one that is over 200,000 dollars donated.

If they offered this up to us with out the donation feature no one would have said: "How cheap Blizz! You're not donating any of it to charity!" No one would have thought of it. Blizzard has worked with the Make a Wish Foundation and has consistently been a Platinum Sponsor of Child's Play.

Blizzard launches real money in-game pet store {WoW}

Nov 4th 2009 4:48PM Blizzard makes substantial donations to Child's play every year.

Blizzard launches real money in-game pet store {WoW}

Nov 4th 2009 4:40PM I know I should stay out of this and not waste my time because the people that agree will continue to agree and the people that don't, will continue to not.

It's all these people calling Blizzard greedy that is getting to me. In truth, unless you are the CEO, CFO, or COO, or member of the Board, you have no clue what it cost to run Blizzard, develop a game, and get it published.

Some one threw out the "$150,000,000" a month amount that is popular with these types of arguments. We have no way of knowing what Blizzard brings in a month from WoW monthly payments, but it is almost certainly not 150 million. That amount would only be close to true if all subscribers were in the United States, only paid the highest fee each month, and never used games cards.

The value of every currency that is not the American Dollar has to determined, also, are other countries using the monthly subscription model, or some other model like the game card model that was in place with The9 in China? For that matter, who ever is running WoW in China is receiving a chunk of the fees.

Don't pretend to know what Blizzard makes a month, or a year. Any number you come up with is likely wrong. If you guess right, you still have to subtract cost.

Administration, tech support, customer support, billing, grounds keeping, programmers, developers, modelers, artist, secretaries, lawyers, server hardware, bandwidth, Blizzcon, community personal, taxes, employee benefits and salary. Just a few of the cost that I was able to quickly come up with.

Not just for WoW. Where do you think a vast chunk of the money to develop three known games is coming from?

Starcraft II, Diablo III, and this new MMO are three games currently in development that we know about.

Last Year, if you paid 15 dollars a month for WoW you paid 180 dollars for the year. You didn't pay enough in one year to cover half a weeks pay for a full time janitor making $10 an hour.

I don't think that Blizzard is hurting for cash; in fact I think they are probably doing very well for them selves. Good. I love this game, and every other game they have ever made, I want them to continue to work on this game, other games, and continue with the exceptional standards that they have always set. I want them to be able to afford the best talent in the gaming industry so that we as players can reap the benefit of it.

Look at the big picture.

Blizzard is tracking 180,000 bugs in WoW {WoW}

Sep 17th 2009 1:08PM 180,000 bugs doesn't seem like that much to me for a game that has been running for over five years, as gone through two expansions has thousands of quest and items, and has new non-expansion content added on a fairly regular basis.

Considering a bug could be anything from a tree clipping the side of a hill, to instances not being launched and that this number contains the fixed bugs, it's not surprising to me at all.

What do you expect from a WoW movie? {WoW}

Jul 22nd 2009 5:37PM I loved Lady in the Water.

I expect a sweeping epic along the lines of LOTR. Looking for character development and a Gnome dropping a Tauren.

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