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  • Mowgile
  • Member Since Jan 31st, 2008

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Recent Comments:

Loot, rationality, and the Sunwell effect, part II {WoW}

Apr 24th 2009 11:21AM You're missing something.

If people like 10-man raiding is better than 25-man raiding (except for the loot), why are Blizzard bothering to develop 25-man versions of their dungeons at all?

Spiritual Guidance: 17 trinkets for healing raiders {WoW}

Dec 1st 2008 3:26AM I've been told (no proof yet) that DMC: Blue Dragon has a 0% chance to proc at level 80.

Spiritual Guidance: 17 trinkets for healing raiders {WoW}

Dec 1st 2008 3:24AM Free spells (levitate, anything with IF up) don't trigger the 5sr.

Denis Dyack says EVE is better than WoW {WoW}

Aug 28th 2008 3:47PM "If you have strong opinions about which games to play and not to play, shouldn't you be making even better games than the ones you don't like?"

Hits the nail on the head imo...

Too Human did a lot of neat stuff, but got thumbs down from the critics for being not really all that revolutionary (despite the developer's claims), and for having rubbish writing.

I can understand why some people like EVE more than WoW. It's... fascinating. I didn't find it very *fun* though. Lots of EVE fans say "You just need to have patience...", but I wasn't convinced that EVE was worth "waiting for". You don't really "play" EVE. EVE happens, and occasionally it lets you take part. It's totally awesome, but not at all for everyone. It's a very niche game.

While Denis is obviously entitled to his personal opinion about which game he prefers to play, if we want to make an objective judgement about which game is better (and by "objective" I mean "If I were trying to make a living making computer games, which game would I make?") we only need to look at the numbers, and WoW has about fifty players for every one of EVE's.

It sickens me when I hear developers who complain about how much of a state the industry is in, but only want to pander to the hardest of the hardcore.

Blizz posts overpriced ringtones, wallpapers {WoW}

Aug 28th 2008 3:54AM "Or, I don't know... learn how to make your own and avoid paying the bloated prices."

Most people can't, or won't. Also, while I've done similar things in the past (I used to do sound engineering), and I most certainly *could* extract the WoW sounds, the time it would take me to find and download a utility to do so probably costs me more than $2.99.

Now, you could make a broad statement about how highly WoW players generally value their time... but *shrug*.

"The whole wallpaper/ringtone thing is one of the worst examples of "value based" pricing as opposed to "cost based" pricing I can think of."

Things are worth what people will pay for them. I know you're just having a general rant rather than singling Blizzard out, but really, what's the alternative? Tear down our social and economic system so you can get ringtones cheap?

To the target audience (i.e. people who will buy a ringtone rather than convert it themselves), $2.99 isn't a big deal. If it's not worth it to you, ofc you can pull it out of the game files. The business side of the coin for Blizzard is that they know it'll sell at that price. It would make no sense for them to sell it cheaper, unless the extra profit from the extra custom would make up the difference - which I and obviously they don't think is the case. I think most people who wouldn't pay $2.99 wouldn't reach into their eWallets at all.

You'd do the same if you were selling primals on the auction house, right? Joe "I'll grind it myself" Tauren won't pay your asking price for your Primal Air, but someone else might. You price your product at the point you think it'll make most profit for you.

Forum post of the day: Table plz {WoW}

Jul 9th 2008 3:30AM @Bosswally:

I'm a warlock. I put down a soulwell in every battleground I go to. I also put down a soulwell every time I'm defending a flag with two others.

If you ignore the fact that I *could* grind shards in a battleground (although, I very rarely do - in most cases I think casting Drain Soul when I could be casting a damage spell is slacking off), it takes me just about as long to grind a shard as it takes you to grind seventeen silver.

I'm well aware of the fact that mages don't like being pestered though (I don't like being pestered for a soulwell either...), so I always make sure any mage who summons a table has a healthstone (by manually making trading him mine if I have to), and rather than "omg giev table plx magebot" I say "WTT my [Soulstone] for your Ritual of Refreshment".

It's the shadowpriests who ask for tables and don't Fort/Shadow Res, and the Paladins who ask for tables but don't bless, and the Druids who ask for tables and don't Mark, and the Warriors who ask for tables and don't CS...

Share and share alike!

Alas, people are often only in battlegrounds to grind tokens. They're not interested in teamwork.

There's *NO* excuse in a raid though.

If I bring a mage, I expect him to summon a table. The reagents are a great deal cheaper than fifty stacks of SSO rations, and a great deal less hassle. Also, while I *will* remain polite, I *will* pester you with a great deal less consideration for your annoyance in a raid, because I'm annoyed already that I'm having to tell you to do your job.

On the flipside, if I forget to Soulstone in a raid, I fully expect to be pestered!

If you feel that using your class abilities to their fullest in a raid is optional, you won't be in my raid. If you want the guild to pay for your reagents, that's fine, but you'll be paying a share of the tank's repair bill, and a share of everyone else's reagents, and helping me grind shards (grinding shards raid-spec is a *total* pain in the ass. If I could pay 17s for a shard, I'd do it in a heartbeat!) - or maybe we'll make a business out of the guild to make gold to pay for *everyone*'s stuff.

But tbh, that all sounds like too much hassle. Raids would go much smoother if everyone gave their all instead of trying to weasel out.

Season 4 and PvE progression {WoW}

Jun 10th 2008 11:09AM Hm... Wowinsider ate my post :(

I was going to say:

That's the entire problem. You're *forced* to partake in a part of the game you don't necessarily want to, in order to progress in a part of the game that you *do* want to.

You're an arms warrior wanting to raid? Better hope you can get yourself a S4 sword... Don't want to arena? Well, tough cookies.

No matter how much they try to seperate out the allocation (pvp-specific stats on pvp items), scaling pvp rewards means that eventually WLK season X will be better than WLK tier 1 through brute-force ilevel.

My solution is a solution to *that* problem. Not a band-aid to fix their current item woes.

Don't you think rather than force feral druids to PvP, blizzard should instead ensure that appropriate items are availible from PvE?

Season 4 and PvE progression {WoW}

Jun 10th 2008 10:59AM @Mackas

That's the entire problem. T5-6 level gear for entry-level PvP invalidates

Season 4 and PvE progression {WoW}

Jun 10th 2008 3:03AM Blizzard are walking a tough line here.

They *want* to preserve raid exclusivity for the top 1% who will be clearing sunwell. They do that by giving them access to ilevel 154 gear before anyone else.

On the other hand, they want to reward arena players with ever increasing ilevels for consuming the same content over and over again.

PvPers are disgruntled because raiders get it first. Raiders are disgruntled because PvPers get it at all.

The core problem isn't that you're going to be picking up S4 and using it to gank Sunwell. The problem is that every joe on the street is going to be picking up S4 (especially the weapons) and then there are no upgrades for you until BT/Hyjal. What motivation is there then to raid? Even the S2 weapons (soon to be availible from grinding honour) are *very* difficult to replace.

Now, in my opinion, if people don't want to raid, don't make them raid. If 10-man raiding in WLK kills 20-man raiding in WLK, then obviously people don't want to be 20-manning. If (as some claim) AFK-ing in battlegrounds for S2 kills those guilds still stuck in SSC, then obviously those people don't want to be stuck in SSC.

In my experience, many people choose the easiest path to high ilevel gear, regardless of what it is. Blizzard shouldn't be *forcing* people to consume content that they don't want to, and they should be doing that by adequately rewarding different progressions, and rewarding different progressions differently.

My solution would be to prohibit players from using raid gear in PvP, and from using PvP gear in raids.