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  • Mike
  • Member Since Jan 31st, 2008

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Recent Comments:

Wrath 101: Honor points {WoW}

Dec 26th 2008 5:37AM Just to flesh out what Kyle was saying, there are indeed 3 tiers of purchased PvP gear, as well as a tier of crafted gear, which sits below the purchased gear

For the 5 core slots (head, shoulders, chest, legs, hands):

1) Crafted gear (such as Savage Saronite for plate-wearers). It's all BoE so you can either gather mats and take them to a friendly crafter or buy the pieces directly from the Auction House.

2) Savage Gladiator gear - purchasable for; Emblems of Heroism; just honor points; or for a mixture of honor points and arena points (with lower honor point cost if you're adding in the arena points).

3) Hateful Gladiator gear - purchasable for; Emblems of Valor; and the combination of honor and area points. Not available for just arena points or just honor points. Has low arena point requirements.

4) Deadly Gladiator gear - purchasable with just arena points, and has higher arena rating requirements.

For the offset pieces (rings, neck, bracers, belt, cloak, trinket):

1) Crafted gear - no crafted cloak but the other pieces are all available in the same way as other crafted gear and is all BoE

2) Hateful Gladiator gear - purchasable only with honor points. Has no area rating requirements

3) Deadly Gladiator gear - purchasable only with honor points. Has low arena rating requirements

For weapons, shields, librams etc.:

1) Deadly Gladiator weapons - purchasable only with honor points. Have 2030 arena rating requirements.

Warriors gain super buffed Titan's Grip and passive Mortal Strike {WoW}

Aug 22nd 2008 3:35AM I think the Titan's Grip change is good - it needed to be more powerful and now if you want to use it in PvE there's a trade-off against the mid-level arms talents that you may have taken.

But I really don't see the need for the passive Mortal Strike debuff. That just stinks of overpowered.

Latest Beta build kills spell downranking [UPDATED] {WoW}

Aug 14th 2008 6:16AM What's the point in even making it possible to show the lower ranks if they do less damage and cost more mana though? Warriors and Rogues already only have their max rank abilities in their spellbooks (IE it's physically impossible to use, say, Rank 3 Eviscerate if you'ev learned Rank 4) so it seems a little convoluted to implement this new system for other classes when there exists a perfectly workable system already implemented in the game.

Forum post of the day: Pushback on Pushback {WoW}

Aug 6th 2008 6:53AM "ZOMG people use their abilities well is not an argument."

Er, yes it is. If people can do very well despite the mechanic then it shows that it's not the class that's flawed; it's the player.

Is Titan's Grip that good? {WoW}

Aug 5th 2008 3:29PM I don't understand the rage starvation argument. You have twice as many chances to hit with a Titan's Grip build than with a current 2h Arms/Fury build and I don't see many people complaining about their rage or their dps contribution at the moment. Even with just the talented +hit points, you're still only going to have 2 swings missed or dodged in a row less than 8.2% of the time, and the chances of missing 3 times in a row falls to less than 2.4% of the time. Ultimately, if you're rage starved when you miss then it's likely you'd be rage starved even when you weren't missing.

Regardless, it may simply turn out that Titan's Grip becomes a PvP talent, due to the continued desirability of Blood Frenzy in PvE.

Personally I think it should just be a 1-point talent and go straight to the 20% speed addition; that way you could take a 21/50/0 spec and have Sweeping Strikes, 5/5 2h Weapon Spec and almost all the great dps talents from Fury (only really missing out on Improved Execute and Improved Whirlwind, neither of which would cause too much of a problem compared to the benefits, I would imagine)

Forum post of the day: Rookie Mistakes {WoW}

Jun 17th 2008 5:02AM My first character was an orc hunter. There's a quest in the starter zone where you have to find a hidden path or something (it's been a while).

Somehow I managed to find a way to jump over the cliffs that fence you in.

Needless to see I had a painful corpserun to get back inside, dying 4 or 5 times to crocolisks twice my level.

Combat stats and spellpower consolidated on Alpha {WoW}

Jun 14th 2008 5:55AM I disagree - I think it will mean that there are 3 or 4 different pieces of gear that would all be good for you, so people will actually just take whichever drops and all look different, even within the same class.

Testing strategy reading abilities, Part I {WoW}

Jun 6th 2008 5:32AM And you don't think that could just be seen even more as obvious comic relief?

I think the example of "get out of Flame Wreath fast!" is the best one so far. Others could be "Leave the mace until last" on Kael, "Huddle up in the center on phase 2" for Vashj, "Ignore the constructs" on Teron etc.

There are parts of every fight that are easy to change and make it obvious if people actually bother reading the strats.

Hybrid Theory: Is it too much? {WoW}

Jun 1st 2008 4:55AM I disagree that people don't need buffs. Raiding is designed around people being buffed. Blizzard assumes that every raid member is fully buffed when tuning their encounters.

It's definitely true that you can't take every spec of every class to a raid (that's currently 27 people, soon to be 30), but I do think the game would be improved if you were able to take whatever mix of melee and ranged you want, and not be penalised by having, say, 8 melee and 7 ranged.

As things stand so many buffs are only group-wide that taking anything other than exactly 5 melee dps hurts raid dps. Taking the example of the 8/7 melee/ranged split, having 3 melee outside the melee group hurts both the melee and the ranged dps, since you would have 3 melee outside the melee group and 2 ranged outside the ranged group(s), menaing that none of those 5 players are getting their full quota of buffs.

Making all buffs work raidwide would solve this problem, and encounters could be tuned accordingly.

Officers' Quarters: Jerk message of the day {WoW}

May 19th 2008 12:31PM Also without seeing the message it's possible that somebody was using what was seen as homophobic language in a non-homophobic way. I often use the word "gay" in a bad way, but that's because I grew up with it. I don't mean it in any homophobic way at all, but that's obviously where its roots are. The fact is that the word itself has taken on a new, generalised meaning, in addition to its homosexual-specific one (in the same way that it was originally used to describe gay people as just happy).

Obviously if the message was something like "Gay people should be shot on sight" then it's a completely different matter, but if it was more like "Supremus is still alive, that's so gay!" then I think its a case of stop being so easily offended.