Mar 18th 2008 2:31PM Jaina Proudmoore
Mar 16th 2008 8:29AM Back on my old server, Silver Hand, we did the same thing. Everyone passed, then we would discuss who could use it most. If nobody needed it, those who wanted it would roll.
I haven't had a chance to do a 5 man on my new server, Farstriders, so I can't confirm if it's a server by server thing.
Mar 6th 2008 6:56PM You, Mr. Rangersix, are a noob. Period. End of discussion.
Warlocks have 0 escape tools, there are many ways to escape or prevent Fear, beyond what Warriors have, and we have nothing else beyond that, so if a melee class gets up close, there isn't much we can do.
Before you complain about a class, learn how it plays, or STFU and GTFO.
Feb 25th 2008 6:23PM You're forgetting that 'locks don't have much in the way of defensive buffs, spells, or talents; the only real form of a defense we have is our high HP from stacking Stam.
Otherwise we're squishy casters that have little to no protection, especially against melee.
Mages have Frost spells to slow and/or trap an oncoming melee attacker, Warlocks don't have that.
Also, do you really want a bunch of casters with homogenized gear? Everyone would be fighting over the same stuff.
One question for Mages, would you really want to turn around, after stacking Int for most of the game, and try to re-stack Stam?
Feb 24th 2008 8:23AM And for everyone who says this is a buff for PvE, I'll give you all a lesson in Warlocks.
Warlock gear is built around one major stat, Stamina, which, for the uninitiated, ups our HP. We get little to no Intellect, which ups Mana, or Spirit, which increase Mana regen. Also, we have no talents that increase our Int or Spirit. So, Warlocks have a massive amount of HP, which dwarfs our Mana, without much Mana regen.
The only way to keep a decent amount of Mana for a 'lock is Lifetap, which on the live servers, gives you X amount of Mana for X amount of HP. Spell damage increases the amount of HP drained, which thus gives us better Mana. It's our way for compensating against having a slow Mana regen, and not much of a Mana pool compared to our HP. So, with a few Lifetaps, I can regen a decent amount of Mana, still have an OK amount of HP, and keep on in the fight.
The 2.4 nerf turns all of this on it's head. Instead, it takes 16% of our total HP, and gives us 16% of our total Mana, NOT Mana equal to 16% of our total HP. Now, in order to regain a decent amount of HP, I'll have to be doing more and more Lifetaps, which will drain a LOT more out of my HP, thus leaving me wide open, in ANY fight, PvP OR PvE, for a quick kill.
This is NOT a buff for PvE, and PvE and RP locks are now becoming collateral damage for someone's idea of "fixing" 'locks in PvP, which apparently came from someone who has no idea how a Warlock works in the first place.
Feb 24th 2008 8:11AM Go post here, keep this thread up in the WoW forums, hopefully we can get an official response from Blizz.
Feb 2nd 2008 10:25PM @Chip
That's a nice talent tree. I thought about the ability to take an enslaved demon and become it, and decided to switch out the Summon Shivarra for it.
I like the idea of the "Demonic Pact" talent for two reasons.
1) It makes the Enslaved Demon spell a lot more useful than it is now.
2) It gives Warlocks a chance to do something different with a demon
Otherwise I think what you already did in the talent trees are great, and can't think of anything much I'd really like to change.
Here's what I came up with http://www.war-tools.com/?p=vt&i=47289