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  • Archenemy
  • Member Since Feb 3rd, 2008

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Recent Comments:

Weapon Mastery as a single weapon skill stat {WoW}

Sep 5th 2008 6:09AM "Are you suggesting we be allowed to buy our weapon skill levels?"

I think it can be a solution. Thus people who dont like to level up skills can just buy them, similar to Primal elements. If you dont grind them, but you need them, you can still buy them. If you have neither time nor money to level up a skill, you dont really care about it anyways.

If you had the option to pay for weapon skill levels, that would be a goldsink for some, witch is also good. Also, somewhere they had to earn that gold witch they spend on this, so it does not reduce playtime, only allows ppl to do something different they more like, while not taking away the possibility of the sense of archievement from those who levelled it up the hard, old way.

Im just against the idea, that if something is boring/hard, just delete it. How much of the player population was in black temple? 2 or 3 percent? Shall we change the elites inside them to normal mobs to make it easier? How many ppl do fishing? shall we give lvl375 fishing to everyone, just to make fishing more popular? etc. I know im exaggerating, but i hope you see my point.

Actually, this "i give gold for skill levelup" works in all professions (leatherworking, blacksmith, etc), if you powerlevel them, or you can "normally" level them, by making things you can use or sell. Aye, i see nothing wrong in buying a weaponskill level for lets say 10 or 25 silver for lower levels, and 1 gold for each level above 300.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 7:01PM "Weapon skill doesn't add anything but tedium. For those of you who feel it's a necessary part of the game, why is that? It's time spent standing still, outside of any actual gameplay"

Aye...

Now, grinding elementals for Primals is not very fun too, so the solution is... give free Primals to everyone!

Also give us unlimited gold, because i hate farming dailies, and give us the .levelup (70) command, because doing the same quests again the fifth time is far from any fun.

Yeah, im bitter, but i hope someone sees my point.

I levelled up weaponskills the "normal" way, not by hitting unkillable ones. Leveling up weaponskills was something for me. It made a new weapon a bit more interesting, and as i became better with it, it gave a sense of archievement.

It was funny, how mobs that were no match suddenly became a lot more dangerous. It was funny, that my high-level was running around the semi-newb arena, fighting with wolves and spiders 2-3 mins, while low-lvl people watched (not understanding, what i am doing there), and "helped" because they saw that i'm struggling with these.

Aye, good old times.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 1:33PM With all these simplifications, it always comes to my mind: what can happen next?

Maybe just erase all stats from the items, and add them a new one: POWA. POWA counts as stamina+str+armor for a warrior, agi+crit chance for a rogue, healing+spirit to a priest, etc, you get it.

And from there everyone can see witch one is better: the one with 57 POWA or the one with 63. All classes could roll on all loot, isnt that more fun that disenchanting some loot that nobody can use?

Geez.

Denis Dyack says EVE is better than WoW {WoW}

Aug 29th 2008 6:51AM Played both Eve and Wow. Eve IS much more hardcore, with working ingame economics, almost everything built by players, player-driven empires, etc. For example, i played eve for a long time as a trader, and it was really new, browsing through excel sheets, comparing prices and guessing trends, avoiding the (Player!) pirates, etc. Wow has nothing compared to this.
But eve also has a lot of flaws. Death penality is so high, that "pvp" means _always_ "ganking". Because of this, the environment is very "cuttroat", with spies, scammers, lies, traitors and double agents everywhere. Also it has an option to change real money to ISK (the eve "gold").

Alltogether, while EVE is a very good game, it was for me an "alternate life" among the stars, and not a fun-based MMO like Wow. And i play games because they are fun - so i stopped EVE.

But sometimes, in my dreams, i still play Eve, comparing prices, setting up buy orders, and hauling nocxium... After i wake up, i feel a bit sad. After all, Eve was my first :p

Forum post of the day: Broken records incoming {WoW}

Aug 12th 2008 6:36AM I think it would be more simple and clear, if blizz would sell 1 lvl for 1$. Why all the fuss with second accounts and alts...

And about buying gold from blizz: a lot of games do exactly that, like Eve Online (you buy gtc from the company, then sell it for "gold" (ISK there) to other players, its perfectly legal and accepted).

Welcome to the brave new world. But have faith; War Is Coming.

Forum post of the day: You and me against the World ... of Warcraft {WoW}

Aug 9th 2008 6:09AM Actually girls like other aspects of the game. If you say "be a warlock, so you can have high DPS", it doesnt sound very interesting to them.

Show them interesting, rich landscapes, like Ashenvale, Un'Goro Crater, or Echo Islands, (underwater including - a lot of games, water=death, show them the freedom of going underwater here), thats better. (Dont show Desolace or Hellfire Peninsula. At all.)

If you show them the customization options of the character, namely changing robes, thats cool. If you show them the cute things, like vanity pets or hunter pets, its even better. Show her the /dance, /silly, the /flirt, the /kiss! Sounds stereotypical, but it works.

It is much better to let them create a character (even if its some ally human warrior or NE hunter on a pve server), than to give them your own level 70 to play a while.... they will feel stupid, not knowing, what to do, with all the skills and consumables and no clear directions.

While beginning a new char, its much more easy. First, they choose a char they like to play with, second, they just have a few abilities and very simple missions, so they dont get confused. Let them go ally first, even if you play the horde - ally starter locations are a lot nicer. I mean she will probably like some green forests and calm rivers instead of burning desert and crypts full of dead.

As a last advice, do not ever, EVER mock them for their lack of knowledge. And i mean NOT EVER ONCE. Anything like "Oh my, use those damned hotkeys instead of clicking on them!" or "Dont you see that guy gives a quest?! You should have picked that up looong ago." or "Why not use mouseturn? You will be a looser in PvP!" or "Cloth armor with Intellect for a warrior? Are you crazy?" is highly discouraging.

Instead say some good words for their moves, like: "Great, you used thunderclap so much, so both mobs constantly took damage, and also attacked slower". Or "You see? If you use hamstring on the mob, then you can run away!"

Also avoid bragging. "you deal 16 damage with heroic strike, witch is not much... i deal above 1500..."

Explain calmly things you see they struggle with, even if it is _very trivial_, like rage generation, or aggro range.

A final advice: Duel them with your own beginner character, and let them win if they play good :p

Ask a Beta Tester: Daily quests, skill trainers, and Arthas, oh my! {WoW}

Aug 4th 2008 10:48AM New question.

I heard that paladin auras, warrior shouts and shaman totem buffs will affect the whole raid. My question, is this party->raid mechanic is extended to other effects (like "Tranquility" or "Leader of the Pack" from a druid for example, or Imp Stamina form a warlock), or most of the effects that affect your party will remain in that way?

Shock and awe in the Arena {WoW}

Jul 2nd 2008 12:33PM Pff multiboxers whining about "omg guys its legal, see its legal!", while no one said it isnt, hilarious.

Ganking lvl10-s then cannibalizing their corpses and camping them is also legal, but it is still loathed by the community in general. Now its the same with multiboxing. You are hated, get used to it.

Shock and awe in the Arena {WoW}

Jul 2nd 2008 12:09PM "Aelli's team is two people, him and his healer"

Sure, so they can enter to 2v2.

5v5 is called because there are FIVE people on both sides. Coordinating five is much more complicated than coordinating two. But we both know this, you just want to pretend you dont, because you hope that i will get bored and move on.

Shock and awe in the Arena {WoW}

Jul 2nd 2008 11:35AM No. Team pvp is called "team" because there is a team. One man is not a team, and does not have that unique disadvantages that team communication has, therefore its unfair to regular players, who use their own methods to overcome these communication barriers.

Ganking lvl10-s in Crossroads is legal also, but the majority of the playerbase feels it unfair.

No one said its not legal, its you who are whining about its legality. I said, we said, its unfair, it ruins the point of team pvp, it generally sucks. If you cant feel the difference between fair and legal, hell, why dont you choose a politicans job instead WOW-ing? :p