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  • Mieu
  • Member Since Feb 5th, 2008

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Razer unveils special edition Naga MMO gaming mice {WoW}

Oct 6th 2010 7:42AM A word of warning to healers who want to buy this mouse--The 12 buttons do not work with Clique, at ALL.

WoW Moviewatch: Ulduar: In the Mountains {WoW}

Dec 9th 2009 5:12PM You missed the dorf hunter getting capped by a rocket on Mimiron, too! That's my favorite part.

I was a moonkin for this video. You'll notice we're all in ToC gear, because we've been speed-running Uld for the past few weeks in an effort to finish a Val'anyr. When you massively outgear the fights, people can be half asleep and still manage to clear the instance in a timely manner ;] Notice the fact that the main tank of the run had his UI off and fraps on for a good portion of these fights. On other fights he'd just go 'I'm going DPS so I can fraps, someone else tank this!'

Plus the creator actually selected footage of fails so that you could see fight mechanics and how chaotic (and thus, awesome) the fights look from an observant angle. I know he did this because I live with him ;p

Officers' Quarters: The ethics of loot selling {WoW}

Dec 7th 2009 5:09PM I missed the guild clear of ToC25 this week, but I needed some more badges so I tagged along with a semi-decent PuG rolling as my offspec (main spec Resto, offspec Moonkin). I don't need trophies for either spec...so I was pretty much only hoping for some badges or off-set caster items (fat chance!).
So the Trophies are dropping, and someone openly advertised that they'd pay someone 1.5k for a Trophy that dropped in a PuG raid. No one took the bait (for that price? pff...) but finally someone (who later claimed to be his brother) won a Trophy that dropped off Twin Valkyrs and gave/sold it to him. They were all friends/acquainted with the raid leader, who was announcing the transaction quite candidly over vent. Whatevs!

We down Anub'arak and Reign of the Unliving drops. Mr. Moneybags' brother wins the roll, and I was second in line. Guess who it defaulted to thanks to the 'one loot per run' rule ;].

Tank opportunities in the late endgame {WoW}

Dec 7th 2009 4:56PM This may have been mentioned in previous comments, but I'll point out here that compared to the current expansion, the need for more than 2 or 3 tanks was greater as you look earlier in WoW history.

Even as early in BC as T4 you had encounters like High King Maulgar and Magtheridon, which, if they didn't require all tanks to be properly specced still required people to perform a damage-taking role.

I'll disclaim that I'm not quoting a dev here but I'd venture to guess that they decreased the 'number of tanks required' for the same reason we don't see any 'mage tank required' encounters anymore--having such a high requirement for a role that relatively few people can fill is a downer. Not many people play tanks, and Blizzard understood that, but in the same breath they introduced a new tanking class and made tanking 'easier' and 'more viable' across the board to make these roles more attractive.

Two contradictory actions that ended up bottlenecking the tanking population.

Officers' Quarters: Partners in crime {WoW}

Dec 7th 2009 4:33PM Actually, going up against a tag-team like this benefitted me in the end. I missed the guild clear of ToC25 this week, but I needed some more badges so I tagged along with a semi-decent PuG as my offspec (main spec Resto, offspec Moonkin). I don't need trophies for either spec...so I was pretty much only hoping for some badges or off-set caster items (fat chance!).
So the Trophies are dropping, and someone openly advertised that they'd pay someone 1.5k for a Trophy that dropped in a PuG raid. No one took the bait (for that price? pff...) but finally his brother won a Trophy that dropped off Twin Valkyrs and handed it to him. Whatevs!

We down Anub'arak and Reign of the Unliving drops. Mr. Moneybags' brother wins the roll, and I was second in line. Guess who it defaulted to thanks to the 'one loot per run' rule ;].

Shifting Perspectives: PvP as a moving target {WoW}

Jul 16th 2008 1:48AM Of course, that's why its the aggressive holy paladins, that jump all over a druid's ass with stuns, joj, with freedom on their warrior, that will simply rob a druid of all their escape tactics and gib it down the moment it steps away from a pillar.

On that note, how do paladins get killed? Allowing extended LoS for castable healing. Any good healing pally worth his salt in an arena knows how to fake a cast to waste an interrupt, or how to stay on the other side of a pillar vs a ranged opponent. If having only castable heals were a guaranteed death sentence in pvp, why's it that pallies flourish in 5v5, where there's potential for triple the amount of interrupts than in 2v2?

The Art of War(craft): Motion Theory Part I {WoW}

Feb 5th 2008 11:53AM Sorry for the double-comment, but @twh...um...JoJ?

The Art of War(craft): Motion Theory Part I {WoW}

Feb 5th 2008 11:40AM Now I haven't played the beta, but Warhammer is brought to you by the team that used 'certain classes move at faster runspeeds' and turned it into a game of class-dependency where if you DIDN'T have said fast-moving class to buff up your RvR groups movement speed, you were at a distinct disadvantage.

Thus stealthers, who move much slower than visibles, were (in every sense of the word) outcast from group RvR.

The relative equality of classes in WoW is why I love it. I could never kill and rarely outrun another class as a healer in DAoC, yet in WoW with a bit of patience, I stand a much better chance.