May 7th 2008 9:32AM I did have a co-worker once at a retail store that hardly spoke, and she sat in the back a lot and just laid her head in her arms and semi-slept most of the time. But I once mentioned WoW, and she just started blabbering on and on about raiding on her hunter. It was the first time I really saw her excited about something. I was mildly frightened.
May 7th 2008 8:57AM And the reason copyright lawyers go nuts over computers is because everything you do makes a copy. You have to copy stuff to RAM to use it, copy things over the Internet to "send" them, copy stuff back to the hard drive when you're done -- it's an endless stream of copies, and a strict interpretation of the law treats every single one of those copies as if you'd burned a pirated DVD and sold it from a box in Chinatown.
Blizzard's trying to use a specific addition to copyright law, the DMCA, to target Glider's activities, because part of what Glider does is copy WoW's information.
May 7th 2008 8:51AM The primary effect of the DMCA is to make code into law. If you're doing something that the code doesn't allow you to do, you're circumventing the code, and therefore automatically breaking the law.
This will most likely be their core argument, but it's weak. It's weak because there's nothing to circumvent; the game is plainly in memory, and Glider manipulates it in the same way a player would. Now, just to clarify, Glider isn't a player, but to a computer there's no difference, and therefore there's no circumvention and no real DMCA claim.
But, IANAL, so take that with a grain of salt.
May 7th 2008 8:37AM The DMCA says you can reverse engineer something for specific purposes, such as under fair use, for research or educational purposes, to protect or preserve obsolete media, and a couple other things. Those exemptions from the anti-circumvention clause are looked at every 3 years, the last time being November 2006. It doesn't protect much, really, and the DMCA has been called upon to stop people from doing a lot of seemingly innocuous things, like adding dances to an electronic dancing dog. However, the brief only says Blizzard is accusing WoWGlider of "violating copyrights and the DMCA," which is really vague and gives no indication on what they're strategy is to prove that. I personally think getting WoWGlider on reverse engineering is weak. RAM manipulation as copyright infringement is even weaker. Really, their strongest argument is breach of contract, and I'm glad Public Knowledge is making them aware that copyright law shouldn't be used outside of its scope.
To note, I Am Not A Lawyer, This Is Not Legal Advice.
Apr 25th 2008 10:54PM I'm surprised. I rarely encounter beggers. Although the only conclusion I can ever come to about why they do it is just nubbery. To me, it would be more work to beg (and less fun) than to quest or sell stuff. Either people who beg just don't know how to make money in the game OR for some reason they find it more fun than the game itself.
Apr 14th 2008 6:07PM From reading these comments, it seems there are two primary ways you can get keylogged:
1) Install an executable that contains a keylogged, OR
2) Be running compromised code through your browser that is actively logging keystrokes or monitoring memory.
Assuming these are the major keylog methods, you can probably protect yourself pretty thoroughly by being abstinent of third party mod exe files, and either running Firefox + NoScript, or not running your browser while you play WoW.
I am not an IT professional, so please fill in the blanks that I have left if you are one. But it seems relatively easy to me to avoid getting hacked if you're aware of your browsing environment and are active in controlling it.
Feb 25th 2008 1:27PM P.S. The Internet Archive is also a great place to deposit a copy of your movie so people will always have a copy of it somewhere, but probably not the best place to go to play it.
Feb 25th 2008 1:26PM Another to consider is Vimeo.com, mostly known for its ability to play HD video, its easy to pick up and use interface, and very clean embeded video player w/ the option to download source material. Haven't used Blip or GameTube, so can't make a comparison, but as a videographer and editor I've been very happy with Vimeo so far.