Jul 9th 2008 5:06PM I'm trying to think of what the disadvantages would be of having access two two specs on the fly. As someone mentioned, this would probably do more to ease the shortage of tanks than anything -- including the addition of the death knight class. This setup would no longer "punish" dedicated tanks or pure healers by forcing them into choosing between solo viability and raid viability. Who wants to solo as a prot warrior, anyway?
And if you don't want to perform a certain role, just don't. No one can force you. And if a group kicks you out for not switching, then they'd have not invited you or kicked you out anyway, most likely.
Why would it be unbalancing to allow people to do this with little cooldown or cost? You're not being allowed extra talent points, after all -- you won't have any more power than you had before, just more flexibility. Many a time I've been in a dungeon with three other people just sitting there because the tank or healer went AFK or DC'd. With this, Myself or someone else could potentially switch and keep the group moving -- just switching back when the fifth player got back.
Personally, I could see this functioning without having to leave a dungeon or visit a town -- just a "switch" button on your talent panel. To prevent constant flip-flopping, I'd imagine putting a debuff like rez sickness would discourage constant switching, especially if the debuff duration increased with each use per day. It may also be prudent to lock players into a spec for the duration of a BG/Arena match.
Mar 23rd 2008 3:00PM Ace isn't just a site to download mods from, it's a set of shared libraries that modders can use to make mods. The way the Ace system works, if you download three mods that make use of the same library, only one copy of the library will be loaded instead of three, saving you some system resources (as I understand it).
It's a very useful setup for modders and players alike. You can find Ace mods on Curse, but you can find pretty much all of them on the Ace site.
Mar 18th 2008 10:08AM Yeah, elves in a role playing game suck! Who has ever heard of such a thing? Where does Blizzard GET this stuff?
And I, too, just hate it when the literate rub all their 'reading' in everyone else's face. Nobody likes people who read.
Mar 17th 2008 5:52PM I think it would be nice to be able to communicate in the /say channel, strictly outside of arena/BG environments. I think it should be a hard-earned right, too -- a very long, involved diplomatic quest. It should be considered a rare ability. If you see a night elf speaking Taurahe, you should know that they put forth a lot of effort to reach that goal. Perhaps a prerequisite would be reaching exalted status among your race, or perhaps every race in your faction.
If someone abuses the ability and spams taunts and insults, they can be reported and the ability to speak cross-faction could be suspended on a temporary or permanent basis. Chat logs are one area where GMs actually can see what went down themselves, as I understand it.
Unfortunately, I can't imagine the developers putting forth the effort into this anytime soon.
Mar 16th 2008 9:47PM Having a second (though old and slow) computer with a KVM switch is a nice thing, too. There's always plenty to read on the internet, particularly the aforementioned Wikipedia.
^so true, in my case.
Mar 15th 2008 10:58AM Faction rivalry can and certainly has been taken to stupid levels.
I've experienced both. My main is alliance, and I've spent the majority of my play time on that side, taking three characters to level 70. But I've put in a fair bit of time on horde, too, having two 70s there. All on a PvE realm, by the way.
From what I've experienced, the horde stereotypes the alliance as childish and whiny. The alliance stereotypes the horde for cheating and intentional harassing. Both perceptions are based in some fact, I'm sure, but what both sides rarely acknowledge is that BOTH sides are just as guilty of the same offenses.
I can't tell you how many times I've turned off trade chat on my horde characters during an extending spam-troll-flame war, usually with people making jokes about (misspelled) genitals and bathroom "humor," then turning right around and telling someone to "go back to alliance, that's the kiddie side."
The irony -- it chokes us!
Then when playing on one of my lower horde characters, a higher level alliance flagged and kept following me, trying to get me to unintentionally flag myself by jumping on my killed mobs and harassing me.
Immaturity exist on both sides of the faction lines. People who generalize an entire faction are ignoring the morons on their own faction. What TomWolf says is valid -- disliking someone as a part of roleplay or the "spirit of the game" is something that fits in the game world. But I see very few examples of that on my server. Mostly, I see real people hating other real people.
WoW faction hate is a good example of dehumanizing. How often do we just perceive them as "alliance/horde scum" and not as people? Do players really think that it makes a statement about the type of person a player is when they pick a faction the very first time they fire up the game?
I might try to tell people to ease up and try to see other faction players as complete people, too, but I think that's asking for a bit too much insight from the typical WoW player (see? I can dehumanize, too!). Instead, at least know that whatever you think of THEM, they probably have an equally unfavorable assumption of YOU.
Mar 14th 2008 2:45PM Ok, I generally don't listen to or care for rap or hip hop, so I'm not claiming any special knowledge of the genre. . . but it seems like there is no music style that sounds worse in the hands of amateurs.
Especially computer nerd amateurs that think that they can pretend to be 'gangstas.'
I can't believe that someone actually posted this video voluntarily. Maybe someone lost a bet?
Mar 13th 2008 12:47PM I discovered how much fun hunters can be late in the game. In fact, my hunter was the last of my 5 level 70s to reach max level. But now I almost wish it could be my main.
The problem with hunters is that, very often, the really clueless players tend to play hunters (and in my experience, warriors, too). They tend to not do any research into their class and only learn the most basic of skills. Most return a blank stare when you ask them about DPS rotations. The really skilled payers suffer because of these shallow examples.
Yes, hunters are one of the easiest classes to play --and one of the hardest to master. Thankfully, I was guilded with some exceptionally skilled hunters and learned quite a bit from them. I'm BM spec, but I can still keep mobs either trapped or slowly walking into another trap indefinitely. All the while, I'm pumping out DPS -- usually to the embarassment of far better geared players. Last night, for instance, my orc hunter with his SMV quest blue bow and only one epic item out DPS'd both a rogue with two S1 swords and a shadow priest in full epics by 10%.
I'm not just tooting my own horn here (well, I AM doing that, but not JUST that). The point is that the PLAYER makes the difference, not the gear. I researched, practiced, and refined my technique. If more people did that, there would be far, far fewer horrible PUG experiences. And far less of a bad reputation for hunters being "huntards."
Articles like this are a great start, but don't go in depth. For hunters, go check out http://tkasomething.com/ to start with, and if you need more advanced (raiding, especially) knowledge, there's almost always good class specific information at the forums at http://elitistjerks.com/
Asking for advice on the official WoW forums is very often not the best direction to take. The ratio of useful replies to sarcastic and mean-spirited trolling is dismal. Always try to find a class-specific website to do your research.
Mar 9th 2008 6:44PM Once upon a time, I bought a 386, 33mHz computer. It was awesome. Four megabytes of RAM. Really cutting edge, and I didn't know anyone with a better computer than I did. It cost over $2,000.
Then, about a month afterwards, someone got a 486 for the same price! That's not fair! It obsoleted my gear! And now I've got an Athlon 64 machine with 2 gigabytes of RAM that I bought for less than the 386! What an undeserving CASUAL I am!
Welcome to the world of progression, Risen. That BT hotness gear you have? It's been dropping for a year now. It's nothing new, it's nothing exclusive. You want to be cutting edge, you raid cutting edge content, which in this case is Sunwell.
Arena players get access to upgraded gear with each new season which obsoletes the previous year as "cutting edge," and that's the way PvE and MMOPRGs in general go. There's no end to loot progression. Hell, they're even making new content for EQ1 after all these years!
It's a shame to see a respected guild throw a tantrum over a long established dynamic of PRGs. The real shame is that they're right. Raiding HAS gotten easier. Blizzard is using far too much randomness in their enounters and passing it off as a challenge.
PvE raid content SHOULD be a mark of prestiege, and it SHOULD be exclusive and impossible to get without raiding **within a certain time frame**.
However, if you haven't had enough time to farm BT/Hyjal after them being open for a year now, then I don't feel sorry for you. If you can't raid Sunwell effectively, then you're not a frontline raider anymore.
Mar 5th 2008 10:14AM Considering that the Naga are still loyal to Azshara, the former Night Elf queen that brought about the first invasion of the Burning Legion and betrayed the entire Night Elf race. . . well, doubtful.
As for Pandaren, no one has ever found any reference of an actual Chinese law that forbids "depictions of violence against pandas." There's no reason they couldn't be made a playable race. They'd be an interesting noble balance to the sinister Blood Elves among the Horde.
Personally, I'd love to see Worgen. The Horde has Forsaken and Blood Elves as their "mistrusted" races, and I think the Alliance should have one, too. For years the Worgen have fought with local alliance populations which would account for mistrust. Lore hints that the humans of Gilneas have been turned into worgen, though, and the story could be that they mastered their curse and sacrificed their being human during the day for the ability to maintain control in their now-permanent worgen form.
Besides, how cool would a worgen rogue be?