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  • javier
  • Member Since Jun 1st, 2006

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Developer resolution for 2009: Beat Warcraft {WoW}

Jan 6th 2009 6:26PM Nothing will be World of Warcraft out the gate, nothing. What a game developer needs to do is create a game with a solid base to start with and then spend the next few years upgrading and fixing it just as Blizzard has done through numerous patches and 2 expansion.

What will a game need to draw people away from WoW? Well it can start by addressing some of the key issues that have been unresolved by WoW for a long time:

-Healing is (for most people) boring... find a way to make healing fun

-If PvE and PvP are both in the game, balance the skills in the game for these two aspects from the get go.

-All classes should be "Hybrid" in the sense that no class should be limited to one roll. Or some other fix so that there isn't a clash between "pures" and "hybrids."

-If there are talent trees like WoW, be careful not to make certain trees obsolete for the first 2-3 years of the game for anything other than leveling/pvp.

-There are many more, but these are just some of the issues that Blizzard will almost certainly never be able to fix because of how the game was started and has evolved.

Other than that, find a way to make the game fun, enjoyable, and not much of a grind (unless you just want to attract the hardcore crowd).

But yeah, beating or matching WoW cannot be done in one fell swoop. Its going to take a dedicated and talented development team lots of time to get to the level of quality of WoW.

Ghostcrawler's tips on Loken {WoW}

Dec 16th 2008 3:18PM Step 1: Turn Brain on
Step 2: Don't move farther away or closer than you have to.
...
Step 4: Dead Loken

First time I ever killed this guy was with a holy paladin (still mostly in T6 level gear) healing. Took us about 5 wipes to get it down, but that's it. Very fun fight, and punishing if you don't learn it well.

Ask WoW Insider: The new look of Northrend {WoW}

Dec 16th 2008 10:06AM I'm fine with it really. Its nice to have gear from different places and have it mesh well together rather than what happened in Outland: Unless you were wearing tier gear you looked like the blizz developers had thrown up some mish mash of stuff all over you.

Encrypted Text: I roll on caster loot {WoW}

Dec 10th 2008 1:15PM Don't lump enhancement shamans in there with the other more or less pure melee when talking about your dismantle hax. I still have the occasional instant cast heal or damage spell, my shocks, shamanistic rage and ever-awesome wolves. So yes, I won't be at full effectiveness but I will be far from worthless. Pvp does not happen in a vacuum, don't forget that :).

Breakfast Topic: Should raid progression even be tracked anymore? {WoW}

Dec 4th 2008 9:53AM Since when did an "accomplishment" in a video game ever mean anything anyway? Yay, you were first to 80... grats? Oh, you were also server first to kill big bad Boss X? Before the nerfs? Amazing...

Its a damn game, a fun and addictive one and also one that lends itself to major competition. But who really cares. Isn't the whole point supposed to be to play the game in whatever way allows you to have fun?

That being said, I think all of this talk is pretty premature. We have no idea how hard the Ulduar instance is going to be.

Also, on a side note, heroic bosses are only challenging the first time you head into a heroic still wearing your level 70 gear. With level 80 gear they are cake.

Breakfast Topic: The tanking shortage {WoW}

Dec 3rd 2008 8:58AM I stopped playing my warrior tank not because I got tired of tanking but because I couldn't keep up with the respec costs associated with being a tank for instances and raids then going arms for Pvp fun and farming. If dual specs had been in place 1.5 years ago I'd still be playing my tank no problem... and I tanked a lot of pugs since I was on a lot when my guildies weren't on.

Is Wrath too easy? {WoW}

Nov 20th 2008 11:50AM Just because its easy now doesn't mean it will continue to be this easy all the way. I have faith that Blizz won't make every encounter in Wrath this easy, we are working now on the entry level stuff.

The nice thing about having this content easily accessible is that it makes raids easier to form. As any long term raiding guild knows there is a decent amount of turnover and you pretty regularly have to bring in new people to fill voids left by those who leave the guild or can't play anymore. At the very least this easy early content means that guilds won't, or at least to a much lesser extent, be affected by their top tank leaving since they can gear another tank rather easily.

Overall, I think the biggest thing people need to realize is that this is just the beginning and current difficulty doesn't indicate that it will be the same going forward.

Is Wrath too easy? {WoW}

Nov 20th 2008 10:28AM No work, just game, right on!

Is Wrath too easy? {WoW}

Nov 20th 2008 10:26AM That's because you've played for the last 2-4 years and have learned how to deal with certain mechanics of bosses. You run out of the fire; you stack on a boss that charges; you don't stand anywhere near the front of any boss because 95% of them cleave; on and on.

Take any of these instances, for the most part, and put them at the beginning of TBC in our progression and they would be hard. They would be hard because we didn't get much of that Pre-TBC in plain vanilla Wow that all the hardcore people miss so damn much. Yeah, back when only 2% of players ever saw the inside of MC.
Yes, that version of the game was *soooo* much better.

Is Wrath too easy? {WoW}

Nov 20th 2008 10:15AM I'm sorry for anyone that feels this is all bad, but I love it, and I'm not what you would consider a casual player. I raided through early Sunwell pre-BC and I play every day and I definitely enjoyed last night.

My guildies and I, taking basically the first 10 people to hit 80, went and cleared the Obsidian Sanctum, and then went on to clear the spider wing and part of the plague wing of Naxx. I haven't had that much fun in a while on new content. The fights were long for 10 mans, but they were somewhat intricate, involving a decent amount of group coordination. No, we didn't wipe (okay we did once, but it was pretty funny when it happened) but that doesn't mean it didn't have a bit of challenge to it. It just meant we didn't have to spend 2 hours wiping to one boss to get a piece of loot and then do the same for the next boss before we had to call it for the night.

I applaude the changes, but I do hope that its only the entry level stuff that remains this way. While I never want to see another fight like Archimonde, I definitely want to see some fights that are a good challenge.