Feb 13th 2009 1:20PM grrr
Feb 12th 2009 1:09PM Feed me USB tchotchkes
Sep 20th 2007 11:38AM Regarding the "wrong-ness" of gold buying / selling, most folks are focused on whether this breaks the game. I don't think this is Blizzard's main concern when policing gold selling. I think the primary reason is to avoid the sticky subject of virtual taxation. If Blizzard were to make no attempts to prevent real money transactions for their virtual items, Blizzard could be said to encourage or allow real money transactions. If that is the case, then it is a legitimate business. If it is a legit business, governments are going to want to get their hans on a cut through taxes. And if you can tax the purchase of virtual gold, it isn't much of a stretch to tax in game purchases made with that virtual gold.
And if you don't think this sort of thing is already happening, think again. Congress was to release a report in August of this detailing their findings on taxation of virtual goods
Scary stuff. I'm sure Blizzard doesn't want to have their name attached to a new type of tax, and this is a good way to make sure that doesn't happen.
Sep 20th 2007 11:27AM This is also a fairly common practice on PvE servers when you want to transfer money between your Horde and Ally toons. With so few items on the faction neutral AH, it's quite common to see an auction asking 500g for some random grey item.
Aug 20th 2007 5:43PM My favorite is a drop, but you commonly find it while working on the Azsharite quest in Azshara. It's the crystalized note (in two forms, no less).
Dec 7th 2006 12:27PM On patch day I got on the boat in Menethil, and a moment later the server went down. When I logged back in, I appeard to be hanging in the middle of open space. There was something so comical about my poor gnome's arms rising up as he fell that I couldn't stop laughing. My corpse was shown on the map as somewhere in Thunder Bluff, which is a bit of an issue as I play alliance. Oh well, it was good for a laugh.
Oct 6th 2006 12:10PM This sounds like an interesting solution to DKP for casual players. Let's say that for every boss drop, every member of the raid gets a "loot-widget". For each end boss downed, all members of the raid get a "elite-loot-widget". With 40 loot-widget, 5 elite-loot-widgets, and revered rep, you can buy one tier-4 set piece.
This type of system would further open the door for casual raiding. With smaller raid groups, and guaranteed loot widgets, it would entice folks to form PUGs, or to join a guild raid that is a couple of folks short.
That type of system would almost certainly have detractors as well. Rather than gradually getting better gear for an instance, there would be large steps where all regular members would get a better piece at once, followed by a longish period of no improvement. That could very well burn-out a group, especially if earning the tokens takes several runs to the next gear piece.
I don't imagine the final outcome will be that cut and dried. It will likely be some kind of compromise where raids groups can gradually get geared up, but also purchase gear using a token system. I'm interested to see how it plays out.