Apr 14th 2011 1:39PM I liked it, for a while. But the mission system is counterintuitive and weird. You'd beat a level and then it would automatically throw you into the next level with the same team, even if that team now consisted of heroes ill-suited to fight the enemies on that new level. I would literally sit there and tell you that your team was screwed, but give you no way to actually do anything about it.
The only way I could find to switch around your team was to then "abort" the mission, change around your team and then restart the mission. But then, inexplicably, I would have to redo a level over again that I'd already beaten.
Not only that, but at least once this seemed to break my "kill chain" or whatever it's called, meaning I wouldn't get a special reward for beating several levels in a row without failure. No explanation regarding any of it. That killed my fun real quick.
May 21st 2010 5:42PM Default aiming is crap. The whole lock-on aspect plus deadeye makes it way too easy. Nothing feels dangerous. Turn it off, it's much tougher but at least there's a chance you could die once in a while. You get used to the "slippery"-feeling aiming controls after a while. I've heard multiplayer forces everyone into the default aiming mode. Boo.
Rest of the game: A+
Jan 18th 2010 5:00PM I played in the beta as of about a month or two ago. I don't even remember if there was an NDA. Even if there was, I don't think I'm breaking it by saying there was very little in the game. It really should have been called an alpha. Extremely buggy, hardly anything was in working order, and really very little functionality to speak of apart from rudimentary gathering/crafting and an extremely simplistic click-and-watch combat model.
That's not to say the game couldn't become something great. It could. The potential is there. Just that it's a loooooooooooong way from completion. I would imagine the beta I played will be nothing like the final product, whenever it does come out.
Nov 17th 2009 5:34PM yeah. i noticed the doucheocity. on my second playthrough i made my guy look like Fenton from That 70s Show. endless hilarity.
Nov 17th 2009 5:25PM mmmm... ghostbusters sigourney?
Nov 17th 2009 5:09PM sigourney weaver and julia stiles made sweet love.
Nov 11th 2009 3:49PM tan tam, high heels and a broach my grandmother gave me the day she became an angel.
Nov 6th 2009 2:02PM ASARI STRIPPERS
Feb 11th 2009 2:41AM Yeah my manual (from '04) has nothing about battlegrounds or honor or anything. Seems like forever ago now.
I was actually surprised when I read the totems thing just now. I thought Shamans still had to carry those around. When did that change? (I haven't played in 2 years or so.)
Sep 26th 2008 3:19PM Black power salute? Looked more like John Bender to me. =P
Course, they already pulled that one out for Michael quitting the telemarketer job so perhaps not.