Mar 7th 2010 11:39PM Great article/interview! I will be looking forward to seeing your video on UI design.
Jan 24th 2010 1:43PM I believe that this season will emphasize control and healing over the ability to put out large amounts of burst. To that end, I think teams like RMP and double healer will have a considerable advantage. That said, there will probably still be enough damage being done that I don't think we'll get to the point where drain teams will see a huge amount of demand.
Compared to season 7, I expect there will be less comp diversity at the higher levels, as brute force comps like beastcleave and TSG will be selected against.
As for people saying that the resilience change will benefit classes that where PVE gear, given how offensively capable Wrathful gear is going to be, I don't expect people to be able to get away with wearing less PVP gear than they do now. The offensive advantage they may gain will be offset by individuals who wear large amount of PVP gear at the cost of making themselves more vunerable (to crits, specifically).
Jan 12th 2010 2:24AM If you look at the PVP rankings (and I hate to rely on other people's data without having done a real extensive look at it myself), warriors are really doing well this season in 3v3, the bracket that really matters now. Looking at the SK-100 most popular classes, they're 3rd, and the single most popular class that can't heal.
Now, if a class is overpowered in PVP, blizzard can either A) let it be for longer, at which point it becomes FOTM and overruns, or B) try and tone it down before things get out of hand. In the past, balance changes have been slow and there have been situations where pallies and DKs overrun an entire season. More recently, fixes have been faster and because of this you see a better representation of more classes being successful.
Jan 11th 2010 11:06PM I know there are a lot of PVE warriors that are frustrated with the Prot nerfs, but it's really frustrating to me that half of CCM's posts have been downrated nearly to the point that they are unreadable. The dialogue is good to have.
Jan 3rd 2010 3:21AM Its worth a shot
Dec 27th 2009 7:04PM Matt glazed over pretty much everything about priests for the past year, period. The very least I'd expect for this sort of column is glancing through the major patch notes for the class (there really weren't all that many). Maybe throw in some thoughtful analysis. Instead we get an overview of a few of the changes that went in at the start of WOTLK. Oh, and the fissure color change to an instance next to no one does anymore.
I know it's hard to find someone that is seriously involved in healing and DPS, PVE and PVP. But this is one of the more established blogs on wow, and I hope the new guy's a bit better.
Dec 23rd 2009 3:49PM I'm not much of a healer any more, but I healed extensively in vanilla. Mana management as a mechanic is stupid, period. For DPS, it puts a limitations on caster classes that everyone else doesn't have with little benefit. For healers, you push yourself towards the healer rotation sort of strategy which involves excessive standing around and regenning. Twin Emps fight comes to mind, where my guild was always toying with the 15 minute enrage timer and half the time I was staring at a blue bar itching to do something but not wanting to break the five second rule.
I think that the game should move more towards cooldown management for everyone, rather than having infinite resources for select few.
Dec 14th 2009 8:01PM The furious gladiator sets are available with triumph badges, and the lower tiers of gear are still available for conquest, valor, etc. However, unless you have a huge stock of lower tier badges, given how easily available triumphs are right now, you're going to want to get furious.
There's a wide assortment of gear available for wintergrasp tokens--essentially two pieces of gear plus trinkets per season. Some, such as the pants and ring, are equivilant to furious gladiator gear. Other pieces, such as the helm or boots, are only the equivalent of hateful gear. The trinkets are also either a great way to pick up resilience (such as the Flow of Knowledge) or a PVP trinket effect with stats instead of resiliance (such as the Titan-Forged Rune of Audacity).
As for other gear you can purchase with honor but no arena rating, all of the furious off set pieces are available to you. Additionally, 1000 rating can be obtained just by getting invited to a team over 1000 rating. Given that these are a dime a dozen and you can probably buy one from someone if you don't have a friend willing to invite you to a team just for the sake of the rating. This could allow you to buy some pieces of furious gear for a combination of points and honor.
In my opinion, if you are interested in getting the most for your time without stepping into arena at all, do the following:
-Spend Wintergrasp Marks of Honor on trinkets first, then ring, then pants.
-Buy a set of furious arena gear with your badges. If you just need to spend old badges, I'd consider using them on deadly but don't bother buying hateful or savage gear at all at this point
-Use your honor points for furious offset pieces.
You can't get the previous seasons weapons, offhands, or wands. Make due with the best PVE options you have.
That being said, the current season's off set pieces can be purchased with honor and have reasonably low ratings requirements. If you're dead set against arenaing, buy furious, otherwise consider doing a few arenas and picking up the best available gear.
Nov 30th 2009 7:12PM Great article--I am really liking the new blood sport. I'd love to see you write something in the future about finding a serious team, on or off server. I've personally been getting more serious about arena the past two seasons, only to see a lot of the alliance PVPers on my server faction change when it became an option. While I'm happy with who I'm playing with now, there were a lot of wasted weeks this season. Any thoughts on the best way to find good players?