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WoW 5th Anniversary Giveaway: 5 Razer Naga gaming mice {WoW}

Nov 24th 2009 12:34PM So many buttons...

Blood Sport: Patch 3.3, part II {WoW}

Nov 6th 2009 4:06PM In my opinion, deterrence and dispersion are more in line with what defensive abilities should be like in general. Using either comes with a cost--losing the ability to DPS or heal. Abilities that give a defensive edge without an offensive penalty can and will be used for an offensive ability and are partially responsible for the success of some high burst "train one opponent and win" teams.

Blood Sport: Patch 3.3, part I {WoW}

Oct 31st 2009 3:06PM You really understate how good WOTF is in its current form. The number of people that arena as undead, or multiple UD teams really speaks to the reality. Changing the ability to have a 45 sec lockout with your trinket seems like a little much. I would say it should be more like a 30 second lockout.

People also tend to overstate how good Every Man for Himself is in comparison to WOTF. Being able to potentially break two CCs in a row is extremely powerful VS classes that rely on CCs affected by WOTF. Every man would be easily balanced if Blizzard would be willing to introduce upgraded versions Titan Forged Runes, etc., to keep them more in line with the current generation of PVE trinkets.

Also, did I miss something, or have they changed the fact that pets are not going to be immune to AOE effects in arenas any more? If the change is still in the patch, it seems that the AOE damage is being somewhat offset by pets having the full resilience.

Patch 3.3 PTR: Area-of-effect damage cap change {WoW}

Oct 9th 2009 5:57PM A lot of people seem to be misunderstanding the change. From GC's mouth:

"I think you're misunderstanding the change (which could certainly be our patch note). What we're doing is making sure that your AE damage will always go up if you increase gear. If you do a fight where you AE a lot (cough Onyxia) you could very well be at the cap already which makes additional gear feel lame. With this change, the cap itself will scale with your damage.

I guess it's a moderate nerf to solo farming but AEs still rock for blasting apart raptors in Stranglethorn. "

And I for one definitely already feel the AOE cap, on Onyxia in particular. Puny mind sear numbers (even in grande bulk) make me sad.

Update on the Ghostcrawler situation {WoW}

Sep 28th 2009 6:53PM It's not just shadow priest QQ, it's QQ in general thats a problem. The role forums are overrun with it. There are some excellent posters there, but there is also a lot of whining, inappropriate microdisection of individual class abilities, crying for devs, etc. In many ways, it'd be nice if the forums could be more community moderated than they are, because a lot of whats there is wasting the developers' time.

Priest Q & A: Healers remain indifferent {WoW}

Aug 5th 2009 12:46PM I'm sorry, but this isn't a commentary. It is a regurgitation of the priest Q&A, minus the shadow priest information. If you're going to bother writing up something, take some time to do something other than copy/paste lines from the Q&A.

Class Q&A: Druid {WoW}

Jul 15th 2009 1:45AM To quote GC: "Giving up healing to do damage works okay. Giving up everything to heal is lame."

My main is a priest. I've always hated the holyform idea for the very opposite reason. In a PVE evironment at least, having any "form" that straight up boosts healing has no down side to it. The old tree form worked because of synergy with swiftmend and the fact that it made druid healing a sort of choice.

Honestly, I don't see how there is such a distinction between shadow/moonkin forms and treeform in GC's eyes (how two are OK but the other not). Elemental shammies and to a lesser extent ret pallies don't suffer similar limitations to their priest and druid counterparts. Cat and bear are truely distinct forms with unique resources and abilities. Everything else is just ability taxing in order to have a class be compeditive.

Patch 3.2 PTR: Priest changes in build 10072 {WoW}

Jul 8th 2009 1:07PM According to MMO champ:
•Improved Mind Blast has an additional effect - while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 sec.
So this mini MS is slapped on top of CD reduction. So no change in our PVE DPS output because of it.

Shifting Perspectives: Restoration and the Tree Druid's future {WoW}

May 26th 2009 11:03AM Ghostcrawler kind of brushed it asside, but why isn't there a similar dialogue about Shadowform and Moonkin form? Both are required to bring the class in line with other DPS specs. Both play an essential role in the class's survivability in arena, to the point where in today's high burst setting if you drop form you're pretty much screwed. Both Pallies and Shaman can heal in their DPS specs to varrying degrees of effectiveness without giving up their survivability (Paladins can even bubble and heal up if they so choose), I really wonder if the key to making both specs more arena viable is just removing the anti-healing penalty.