Oct 27th 2010 9:05PM Case in point that rogues shouldve never gotten axes in the first place! Just makes it more complicated further down the road. I guess it was probably about...what 6-8 months ago, when rogues were screaming out "let us use axes!", fast forward and now we surprisingly (cough) have rogues lamenting again about how unsuitable axes are for such and such and so and so.
(disclaimer) I obviously have no love for rogues, and since i'm on the topic- no love for their shadowy warlock brethren (yes, I call them brethren based solely on my dislike for them, even though they're polar opposites)
Oct 16th 2010 11:32PM One of the most enjoyable parts of the wow universe for me was the way that the world integrates complicated albeit sang machinery into a fantasy world.
That being said i would love to see (and i don’t see it being too far fetched) a new class that is based on machinery and using technology. Basically an uber engineer, it could be sort of a hybrid spec with damage and healing and maybe even tanking roles.
It could have high powered bombs or the like (but obviousy more effective than regular engineering bombs) it could sent out engineered pets and things, erect shields, deploy REAL healbots, etc. Just a thought.,
Oct 16th 2010 11:18PM Just goes to show that blizz favors cowboys. For the redskins!!
Oct 16th 2010 10:39PM Im curious for a little more on the frost rotation. Im at lvl 76 and am seeing higher numbers with my ffb than with frostbolt. Im starting to think that i should just be casting ffb, regardless of glyphs.
Im also wondering about that talent in the first tier that reduces the casting time of frostbolt every 15 sec. This talent seems odd, can someone please explain?
Oct 5th 2010 9:41PM How much have the quests changed in zones that arent undergoing a radical redesign? Would a player see a lot of the same quests in starting zones for people who want to reroll one of the new race/class combos?
Oct 3rd 2010 8:38AM Whenever the idea comes up of in game friends meeting up in real life, I get flashbacks to the first episode of the guild and the absolutely unbearable awkwardness that ensues.
This is totally just me though, I have absolutely nothing against people who bridge their online experience into real life friendships, I just personally don't consider anyone I know in game a friend.
I guess it's my playstyle though, I play the game very much like its a single player adventure with other people alongside. It's sort of like going to a movie, we're all enjoying the same thing, and while we're in the movie we are enjoying a common experience together, but after the credits roll and the lights come up, I'm not turning to the stranger that I just sat next to for 2 hours (or 4 if it's LOTR) to talk about the exciting climax.
I just prefer to keep the two worlds separate. If anything it keeps this incredibly fun and incredibly addicting game from taking over my life toooo much :)
May 17th 2010 10:41AM If I remember correctly, the dungeon finder actually prevents new 80's from jumping into the icecrown dungeons until they've gotten better gear. It's actually kind of funny, you can queue for the easier heroics but not the harder normal modes until you've gotten better gear.
Apr 13th 2010 5:38PM I havent been following this toooo tooo close, but if I understand this right, they're removing permanent tree status because it doesn't add anything besides passive benefits to stats and healing, and limits what the player can do.
I think maybe what have a lot of people up at arms is because they feel like they're being singled out and dismantled for something that is quintessential to their identity. We can look at the shadow priest who receives similar passive buffs but also limitations, as well as the moonkin, and when they get to retain theyre beloved identity forms while trees dont, it does seem a little bit foul.
As it stands now, i wonder whether resto druids tree form will become something like a demonology warlock with metamorphosis, which as I understand the warlock class (i dont) is an underused talent as well. But at the core, the demonology warlock does bring something unique in that the metamorphosis completely changes the playstyle of the warlock for it's duration. While I think this was something that a lot of people complained about in the beginning, I might like to see the same thing happen with tree form, wherein the mechanics of the class completely change when you shift into tree form, you're not just casting the same spells with added benefits.
Maybe something like spraying healing acorns or apples or something crazy like that. MAYBE something crazy like a "shady area" underneath the tree that heals or protects players, encouraging a close-combat healer for the duration. I know these ideas sound corny, and I'm rambling, but you get the idea... if youre going to make it a cooldown based situational spell, make sure its something that will be enticing for players and make them look forward to being able to use.
Feb 14th 2010 1:22PM Agreed. Other Asian people- or I should say "the loveness non-Chinese"- already have to endure being labeled as Chinese by 95% of non-Asians, and now the Chinese are stealing the new year!!
In the real world it's the lunar new year, just like Azerothian Lunar Festival Equivalent. Calling it the Chinese New year is like calling it the Blood Elven Lunar Festival (there architecture is closest to anything "Chinese" IMO)!
Oct 9th 2009 8:51AM I'd bind it to a castover macro with rend