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  • rwhiteruff
  • Member Since Feb 13th, 2008

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Recent Comments:

The Daily Quest: How I learned to stop worrying and love my guild leader {WoW}

Apr 10th 2009 10:08PM We cannot allow Horde infiltration, Horde indoctrination, or the great Horde conspiracy to sap and impurify our precious bodily fluids.

Ask a Beta Tester: Mounts, threat meters, and tabards {WoW}

Sep 19th 2008 1:13PM A friend of mine's in the beta and says they changed the "fun quest chain" Blizzard said would unlock cold weather flying to just giving a guy 1,000 gold pieces. Tell me Blizzard didn't go back on their promise not to have that cost money?

Addon Spotlight: TourGuide (UPDATED) {WoW}

Jul 16th 2008 5:36PM Okay umm, where are all the data files / already-made guides for TourGuide? I've been poking around the internet and can't seem to find any.

In particular I'm looking for procedural copies of Brian Kopp's guide (which I own), as I'm sure someone somewhere must have created one. The actual note text may be copyrighted but the procedure instructions can't be.

Anyone got links?

Neutral Factions: An idea whose time has passed {WoW}

Jul 15th 2008 10:15AM I like the idea of sides that are naturally and ideologically at odds being forced by circumstance to cooperate for a common cause.

However, for that to really work the sides need to have a more complex and compelling rivalry than what's displayed in World of Warcraft. What I find frustrating is that the lore elements are all there (corrupt invasion, internment camps, mass slaughter, civilization versus savagery) but the conflict has been painted in rather simple and broad strokes. A petty invasion destroys a tenuous and temporary alliance but we don't witness it first-hand in game.

When the forces join to combat Illidan in Outland, the problem is compounded when we witness a distinct lack of strain. A lack of the toll of nerves and clashing of cultures and rising of old tensions that such an alliance of necessity should bring to the surface. With both factions stuck together under pressure in Outland in the circumstances and geography that we got, there was a rich environment for bringing this kind of texturing to the surface.

Alas, such storytelling seemed beyond the grasp of the development team. Instead, we got pat and even contradictory situations such as factional races being able to sometimes communicate cross-faction and sometimes not (in the draenei / blood elf -> aldor / scryer implementation).

So I'm in favor of cross-factional alliances, but I am in favor of real tension and friction being plainly shown to players in Wrath as a direct result. Give us more snide comments from factional quest-givers about the opposing faction. Give us cold-war type faction quests that are meant to sabotage the opposing side even at the detriment of overall victory in the war against Arthas. And indeed, give us quests to root out such "loyalist" dissent at the behest of the allied commanders.

Blizzard has said that they wish to play up moral ambiguity in Lich King. That the Death Knight and the new Stratholme instance are merely foreshadowing of the kind of difficult and ambiguous choices players will be forced to make. I say that the tenuous cooperation between Alliance and Horde is fertile ground for that kind of play. I expect great things from Blizzard, and pray that they do not disappoint.

Reputation roundup for new players & new level 70s {WoW}

Jun 30th 2008 6:47PM If you want to do a real rep roundup, howabout an article with a breakdown of each Outland faction and what type of class / professions get the most and least benefit out of them?

That would be a very worthy article.

Fake guilds in WoW {WoW}

Jun 8th 2008 10:26PM Agreed, Milktub.

LotRO-style achievements coming to Wrath? {WoW}

Jun 8th 2008 10:01PM Hm, they've already said that you'll now get legacy items. i.e. items that are tied to your account instead of your character, for the express purpose of twinking.

Now we have account-wide goals instead of character-based goals.

Anyone else putting two and two together, here?

Tips for the youths applying to guilds this summer {WoW}

May 28th 2008 12:21AM The harsh truth is that some people just don't want to spend their free time socializing with people half their age. I'm only in my early thirties, but I don't want to hang out with those who are fourteen.

In real life, doing so would be considered CREEPY.

While it's certainly discriminatory and ageist, I wouldn't consider it elitist in the least.

Why is this not a choice that some guilds can make?

Furthermore, dedicated teens don't *have* to go into guilds that do not want them to enjoy themselves. The influx of summer kids to World of Warcraft gives them the opportunity to form their own guilds amongst themselves, and tackle that content with their peers.

Heck, maybe a newly formed summer guild will take Brutalus down in a server first while the old fogies like me are still struggling through Karazhan.

Evade me no longer {WoW}

May 24th 2008 3:26PM Prior to the Burning Crusade I only had a mob evade bug on me when it had gotten into a position where I could attack it and it could not attack back (which I believe is the point). This happened extremely rarely.

Come Outland I encountered a slightly different variation. These evade bugs are much more prevalent and involve the mob being stuck in place to begin with, rather than coming across impassable geometry. Nagrand is absolutely rife with these bugged mobs, talbuk seeming to be particularly susceptible. Actually Nagrand seems to be the buggiest zone in the game ever, what with all the evade bugged mobs and floating nodes and whatnot. A shame, since it's so pretty.

As far as I can tell from my experience with the things, these new flavor of bugged mob are stuck inside geometry when they spawn. It's not a matter of them not being able to return attacks, but rather a complete lack of mobility. Some spawn halfway into trees or the ground, and others seem to have one foot stuck or something.

The strangest of them are stuck in such a fashion but seem to invisibly run over to melee you. They don't actually evade, but neither do they appear to physically move. This is particularly annoying because you'll be getting hit from literally nowhere and it's nearly impossible to retaliate. Your best bet is to run into the mob and face the other way and attempt to attack it, or (the safer route) try to run out of range so that the mob disengages.

Is it really OK for Arthas to be 10-mannable? {WoW}

May 11th 2008 10:41AM Actually Blizzard cares very much about 25-man raiders as well. If they didn't, do you really think they'd put in all the effort and development time into creating an entire parallel 25-man raid progression?

This cuts both ways. Blizzard's trying their best to make as many people as possible happy, and I think the new paradigm is a good solution.

I don't understand why there's so much hostility at work here. Everybody's going to get a shot at doing what they like (except perhaps those longing for the 40-man raids). More options are available to everyone. PvP, casual, hardcore, middle-of-the-road... everybody gets a piece of the pie.

If it's exclusivity you long for, well... I don't think that's in Blizzard's game-plan. The reasons for that should be obvious.