Oct 20th 2008 2:30PM Yeah, there used to be a key limit, but that limit was removed some time ago. The keyring now expands infinitely (ish?) depending on how many keys you have.
Oct 8th 2008 1:12PM The HS+IoL combo is about mobility and giving us a viable "oshit" maneuver (one that can be used on a tank and doesn't have a 20-minute cooldown), not about buffing our standing-still healing rotation.
I don't know a lot about our alleged crippling weaknesses in 25-man raiding, but at least on the 5-man level, these new toys seem like they'll make my job a lot easier. MgT (the Kael fight) was hell for my healadin, so I'm looking forward to this stuff.
Oct 8th 2008 12:28PM Yup. I wonder how often those will happen. Or even all-druid 5-mans. I doubt I'll participate, since it sounds like it'd be immensely boring after the first time, but still... neat idea.
Oct 8th 2008 11:32AM Indeed it has always been this way. Hence the "still" in the article's title. The fact is that Blizzard has been putting lots of effort into making more different classes viable as dps in dungeons, by giving decent CC abilities to shammies, druids, and ret pallies, more group utility to rogues and fury warriors, and better AOE tanking abilities for all tank classes. But of course, since not everyone can tank or heal, those that can will always have a little pressure on them to do so, and leave the dps to those who have no other choice.
Oct 8th 2008 3:52AM I'm pretty sure it's actually a phoenix flying right behind the pally.
Oct 5th 2008 4:42AM I've never seen such a long post about one single ability. It was pretty disheartening to see the damage component removed, yes, but I expect it'll be back eventually (though it may be lower). Or something else will be added, I'm sure, because obviously this talent is just laughable at present. Didn't it used to "treat the target as frozen" for 5 seconds? The tooltip doesn't mention that anymore.
Also, IMHO you should cut this article down, remove everything after your list of possible fixes. The whole thing just reeks of nerdrage from that point on.
Oct 1st 2008 8:01PM I believe crushing blows ARE being retroactively removed from everything. They're supposed to only happen if the mob is 4 levels higher than the player, which sounds like a change to the core mechanic as it affects the entire game, rather than a Northrend-only thing.
Sep 19th 2008 5:26PM Why does there need to be a replacement? Kael'thas is in TK and MgT.
Sep 9th 2008 3:41PM Again with this stupid argument. Our supposed hybridity is not enough of an asset to justify the across-the-board inferiority that you're prescribing. That is, if we're brought into a raid, we're brought in as a tank, a dps, -OR- a healer, and we rarely, if ever, have a chance/reason to employ any of our other abilities (outside of our role), because we know and everyone else knows that those abilities aren't worth jack unless our talents and gear support them.
Besides, there's no such thing as a non-hybrid healer or tank. Should all tanks and healers be inferior to two classes that don't exist? That's pretty harsh. The only non-hybrids in the game are dpsers, because dps is fun, and that's the only role that most people are happy to be stuck in. But just being stuck in one role -- getting to play the role you want to play, always -- doesn't mean you should be best at it.
If you want to make our single-role potential inferior, then make us true hybrids, able to switch on-the-fly, in combat, from one role to any other and perform reasonably well in each. And do away with talents, while you're at it.
Sep 8th 2008 3:34PM Lately it really seems like that two-spec thing won't happen, after all. The way they're making all tanking and healing builds do more damage, making some specs more viable in pvp, that stuff is removing a lot of the incentive for giving us the ability to swap. I hope it's still coming, as I hate soloing as a caster with my resto druid (rooting after every cast is incredibly tedious), and I much prefer getting my cat on. But it's looking less and less likely...