Feb 28th 2008 6:12PM There is really 1 viable hybrid hemo build that can be used effectively in melee heavy 25-man raids. All viable raiding builds require at least 11 points in assassination talents. No way could a combat + sub build work out in a raid. 11/27/23 is approximately 2.5% less personal damage than 20/41/0 with swords and 1.5% more overall raid damage than 20/41/0. However, it's situational (since the higher damage also requires that the mob be rupturable).
Your article fails to mention that expertise is actually better than hit rating, since it impacts special and white attacks after you get special attacks hit capped (at 63 hit rating with precision).
In any case, no new level 70 rogues should be running around trying to get hit capped. In blues, a rogue hit capped at 363 (343 with food buffs) will have so little AP and crit as to be completely useless. Good stats for new 70 rogues to shoot for would be 1400 AP, 175 hit rating and 20% crit and then trying to move those stats up together.
Feb 18th 2008 6:16PM I think the T5 and S3 rogue helms look completely ridiculous on a blood elf female. I turn them off. Of course, this has the added bonus of making me look less lethal in an arena.
I loved the Mask of the Deceiver - from heroic badges. I wore that until I got my T4 helm (after I already had 2/5 T5). I loved the way that mask looked. Always always had that one on.
Feb 18th 2008 5:24PM I've only been in two guilds during my time in WoW. In the first, I was made a guild officer around level 35 on my first character because I was online a lot and liked to look up stuff.
After I made it to 70 and geared up in pretty much full D3, I was there for the guild's first kills of Moroes, Maiden, Opera (for this one, I was the only person in the raid who had read up on the fight at all), Curator, Aran. We ended up with 2 raid groups, the more serious one started at 12:30am my time and the less serious at about 8:30pm my time. Both were very late for me given that I work at 8:30 am daily. I was also eternally frustrated by lack of progress due to never having the same 10 people in the raid (guild master often didn't show either and would then try to switch up the raid day) and due to people in the raid running around in green level 60 gear. I really didn't like being an officer. I didn't like the complaining or the first-come-first-served strategy our GM used to build raid groups. I'm a manager at work and when I play WoW, I really just want to play, not administer.
I don't think it's possible to leave a guild, as an officer, without causing drama. Mine caused a temporary ripple with some waves a few weeks later. Probably three or four of the main raiders from that old guild left within two weeks after I did, two applying to my new guild (without my encouragement) and two joining two different guilds.
My old guild is still there and progressing, though at a much more leisurely rate than my new guild. I still talk to and even do stuff with several of the officers (or former officers). Overall, I'm much happier without the administration responsibilities.
Feb 14th 2008 4:48PM I'm a moderately hardcore player in a moderately casual raiding guild. We're only casual in that we limit raiding to 3 days a week for about 4 hours at a time. We still focus on progression and have made it to BT/Hyjal using this schedule, we simply do less farm content than other guilds on our server.
I find dailies to be a fall back if I get low on cash for respeccing (to PvP), repairs, consumables. Mining gets less and less lucrative as more and more players mine. Getting a group of 4 friends in pretty much full T5 raiding gear together can knock out Ogrila and Skettis in about 30 min, netting each player nearly 100g. Another 45 min can knock out just about any heroic, net another 25g and get each person a Large Prismatic Shard and several Badges of Justice to boot. Another 15-30 min with the same group wearing their PvP gear can probably win just about any BG, net another 25g and 400 extra honor points (for gems or whatever).
I probably only do the dailies about 2 times a week, 3 at most. But it can net enough gold to pay for at least consummables and repairs for raiding for the week in a relatively short timeframe with a virtually guaranteed result. Any other farming is often in spits and spurts.
For the casual player, I honestly have no clue what they do with their time in WoW. The retired raiders in our guild seems to farm and PvP exclusively. I know several of them have accumulated in excess of 15k gold (I feel amazingly lucky if I have more than 2k). Personally, if I were a more casual player, I'd be a lot more likely to be leveling a new alt after accumulating the best gear I could get as a casual on my level 70 than to just farm a ton of gold that I have no use for. In general, it seems like the casual player has more money than the hardcore player, since the hardcore players spend their cash on enchants for new gear, gems, respeccing, repair bills, and consummables. The majority of those expenses are expenses a casual player would not have. In my opinion, the dailies really don't widen the gap between the hardcore and the casual. They simply give the casual player that many more options for what to do with their time in WoW - time that the hardcore player probably doesn't have anyway.