Jan 9th 2009 5:02PM All down for me, Seattle Wa and I get nothing at all, this blows
Apr 22nd 2008 2:30PM What irks me is when they make PvP gear better than PvE gear. They should make them about the same, I shouldn't have to be really good at arena to get the top DPS spot, I should get the drops from the bosses we fight and do more raid damage then if I decked myself out with PvP weapons.
If anything it would seem like this system makes it harder for people to climb up, oh well.
Mar 29th 2008 1:36PM I work in a call center and know how these types of operations work. It's not complicated and I see no reason why he'd have to clarify this for anyone with a brain. They are a business, this is not news.
Mar 16th 2008 4:48PM Ner'Zhul we use the in game roller 100% of the time, I've never met a group that does it any other way. If there's an enchanter he'll shard everything and we will distribute at the end, if you need you need and if you don't you greed.
Feb 27th 2008 5:47PM Hit is no more an important stat than any other, while it effects every other stat and is valued much higher there's no magical number you need to hit to be viable. I'm in all T6 and my hit's at 239 unbuffed. Since my attack power is almost 2k and my crit is around 32% (again unbuffed) having such a 'low' hit doesn't make that big of a difference in my DPS. I still beat out almost every other class.
If you're going for DPS the only viable build right now is combat, since they nerfed Hemo time and time again Combat is the best. Daggers should be a rogues last choice, they don't do nearly as much DPS. This is even more true in the higher gears.