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Recent Comments:

Lichborne: Mists of Pandaria beta first impressions for death knights {WoW}

Apr 4th 2012 9:08AM I understand the idea that rune regeneration slows down for tanks, but I think that Conversion could be a good talent, especially in heavy-damage phases if Empower Rune weapon is available. Conversion is equivalent to Lichborne and Death Coil, except that you can just hit it and don't have to spend GCDs- you can go right back to using Death Strike for shields as it ticks. I expect most tanks will be taking Anti-Magic Zone over Lichborne for this reason.

The Queue: Dwarves, the answer to everything {WoW}

Jan 17th 2012 11:46AM I usually just find it easier to mouse over the character if they're far enough away that nameplates don't pop. If my pointer changes to a dagger, well, there you go.

Around Azeroth: Rather be fishing {WoW}

Nov 16th 2011 12:48PM Oh hey someone else can see the future too, cool. :D

Lichborne: Preliminary patch 4.3 impressions for death knights {WoW}

Oct 4th 2011 2:31PM I made the mistake of hitting army on the PTR. I'm certain that the other people in my party didn't find "Spin the Dragon" as amusing as I did. Especially the tank, who was now struggling to control the boss.

I really wish they'd remove the taunt in dungeons. Army ghouls can't taunt a raid boss, and the cooldown is long enough that I don't think it would be extremely imbalanced.

Lichborne: Patch 4.2 raid gear for the death knight tank {WoW}

Aug 3rd 2011 12:54PM Not the author, but, this is what I've found.

I've gone both ways with it- capping to 8%/26, and then down to about 2%/9 (I'm a draenei, so I get 1%). I found that with the second setup I died too much and too easily, and with the first, I had threat problems with other tanks.

About 4-5% seems to be good for hit, and I have like 20 expertise right now, which is way high but I can't reforge enough of it off. I'd suggest about 13 expertise or so?

This is for a mastery-heavy DK, though. Avoidance builds will want different values.

Breakfast Topic: When emotions catch you by surprise {WoW}

Aug 3rd 2011 12:35PM The most recent big ones for me have been the revamped Andorhal quests. I did them a couple of times on my Alliance characters, but nothing had the same impact as doing the horde version. I even knew what was going to happen, but actually seeing it was a different matter entirely.

I'm hoping that having Thassarian show up in Hyjal and be part of an achievement is just Blizz's way to keep us remembering the character for when they finally conclude the storyline in a future patch.

Lichborne: Patch 4.2 raid gear for the death knight tank {WoW}

Aug 2nd 2011 7:27PM TL;DR incoming, sorry.

Pretty much, the way you'll want to pull is with Outbreak, unless you're trying to pull a caster- then Death Grip, otherwise they'll just stand at range at cast at you (if Death Grip is on cooldown, you can also Strangulate and Icy Touch to get them to run at you). I generally pull from a fair distance and toss a Death and Decay with me at the very far edge, so they have to run through it to get to me. That gives it an extra tick or two. If you're in an AoE situation, hit Pestilence to spread the diseases around for the debuffs and threat. Dark Command shouldn't be used to pull, because you'll want that available if something goes running for the healer. Dark Command won't help you if you're already established aggro.

Blood Boil only if there are more than three things, since it's mainly only good for threat and hits like a wet noodle. Otherwise, Heart Strike, since it cleaves up to three things (the positioning is that they have to be in front of you, but this isn't hard). The cleave from Heart Strike is generally enough to hold something unless the DPS is going berserk and just attacking a target other than your main one. If you absolutely only have to hit one thing, blood strike, but I don't have to use it too often.

The thing you want to do is keep your blood runes on cooldown so you get the Blade Barrier buff (6% damage reduction). If you can, use Rune Tap when you're below 90% health to spend one of those runes. There's no real incentive to not use Rune Tap when you're below 90%, as the cooldown will reset and the tap will be free when you hit 35% health if you talented into Will of the Necropolis (and if you didn't go do so now it is an amazing talent). I also generally hit Bone Shield before each pull and then again if there's heavy damage going out and my Blood Shields are getting torn through too fast.

From there, Death Strike for healing and a shield, and Rune Strike if you need threat or if your runic power is getting high. Once you get into the swing of the fight, the rest is just juggling survival cooldowns as needed in addition to spending blood runes and Death Striking. Anti-Magic Shell is fantastic and will also generally save you from standing in bad (it's hilarious on Argaloth. I rarely have to move much). Bone Shield, again, for heavy damage phases. I use Vampiric Blood when my health dips a bit low, as the cooldown is fairly short, and try to time it before I hit Rune Tap, as the additional healing applies to that, death strikes, and pretty much any healing source (even bandages. >_>).

Horn of Winter no longer gives additional dodge, but it will give parry because of the increased strength. That, and it will also help your group down things faster.

I also spec into Endless Winter just so I can mind freeze when I need it. Interrupts are definitely a thing, and I rarely trust a PuG to handle them. I'd rather be able to do it myself if need be. XD If you're okay with pooling Runic Power, I'd suggest speccing into Lichborne, and making a macro button for Lichborne and Death Coiling yourself.

And when you get into heroics, don't be afraid of CC. Using it is faster than wiping on trash because you didn't. When you first get started, you'll generally need it, but as your avoidance and mastery go up you can start using less and less. Too many tanks (even fully T11 ones) waltz into a dungeon and decide not to use CC and then die really fast. Less damage on your means you're less likely to die from damage, and also less of a chance the healer will go OOM trying to spam expensive heals to keep you up.

And the healer is your friend (90% of the time). Their blue bar is your green bar- always keep that in mind.

Otherwise, stats are up to you. Do you rather have mastery, or avoidance? Both are generally equally as good, but if you go with mastery, you'll want a little bit of hit and expertise. Not hitting the 8% cap, but I find that hanging at around 4-5% usually works. Because of Veteran of the Third War, you can generally reforge most of your expertise and still wind up with a good number.

And always use a strength two-handed weapon. One with Mastery is best (even if you don't stack it). There are one-handed tanking runeforges in there. But those do not exist to you now.

OKAY I AM SORRY THAT IS A LOT. And you probably already know a lot of that, but. D: That's how I do things. I also /flex a lot, because that's a very important buff to bring with you (I've specced into Abomination's Might and that talent will forever look like a flexing dude to me).

Scattered Shots: Hunter pet changes -- QQ or HTFU? {WoW}

Jul 28th 2011 11:26PM I keep my pet on Passive 90% of the time, and I also have a /cast Hunter's Mark /petattack macro. I just hit it and my pet switches right over without any problem, dashing and everything if that is available. That's after 4.2, and it still works perfectly.