Jan 15th 2009 9:40AM Once again, I'll throw it out there that Resilience should be removed from gear entirely. It's a craptastic item stat.
Instead there should be a base damage reduction on ALL PVP combat. That means that you wouldn't hit as hard when attacking another player, as you would when attacking a PVE mob. To a cap, obviously.
THen re-arranged so called "PVP" rewards to be more usable as every day gear. BAM. PVP fixed.
Dec 16th 2008 2:39PM Just wow. Your article is so full of personal opinion and downright miss information, I don't know where to start.
Does IE have security flaws? Yes.
Does Firefox have security flaws? Yes.
Does Safari have security flaws? Yes.
Is one more secure than the other? No.
How do I know which one to choose?
I would choose the company that has the largest interest in maintaining the security of their products.
I would also look for a company that offers quick patching cycles.
It just so happens that Microsoft has been on an at-least-monthly patch cycle for many many years. Firefox only commited to 6-8 weeks about two years ago.
What can I do to help protect myself?
You are vulnerable with ANY browser as long as you continue visiting porn, and illegal software/music sites.
I maintain a patched computer, with IE as it's only browser, behind a NAT enable router, and continue to be 100% virus/spyware/malware free.
Dec 16th 2008 1:21PM The only bad thing about PVP in WOW is resilience as a stat, and having to collect/maintain a completely second set of gear to even be close to viable against players.
They need to remove it as an item stat and instead apply it directly to characters based on level, or directly apply the reduction to any damage done against another player.
Dec 9th 2008 9:03AM This may have been mentioned, but I was EXTREMELY disappointed that they didn't have something as (seemingly) simple as Dual Speccing available at release.
I'm an 80 Druid, and I certainly plan on healing End Game raids, but I haven't even touched Icecrown yet WRT questing and as such I am typically feral specced (Unless a Guild run just 100% can't find a healer).
My thought is that there will continue to be a healer shortage until they get this system implemented.
Jun 25th 2008 3:26PM Uh..wow. Does anyone ACTUALLY think this announcement is anything besides the same old boring WOTLK stuff?
I mean the frikking splash page everyone is hyped about is clearly deathknight/northrend/rune system related....same old junk!
Mar 25th 2008 10:18AM Actually, the "first" thing you'll be doing is spending a week or two doing the dailies to unlock the new badge loot vendor.
I swear, do you guys even read the other articles on this site, or are you just so absorbed in your own celebrity to care?
Mar 14th 2008 10:59AM The Dark Knights on Dalvengyr, our MT is a prot pally named Morass.
We used him and brought it one of our other Prot pally's last night to down Hydross.
Mar 5th 2008 11:45AM I LOL'ed at nublet auther and 18.5k hp!! ANd I bet he only runs kara with 3 healers as well! :D
Feb 15th 2008 5:37PM FFXI: Online already did something like what Tig mentions. They used it with regards to level caps. There is an "Attunement" process for progressing (IIRC) Level 50, 60, and 70. Completing the process on one "Job" (Class) opened up being able to reach the higher levels on all other Jobs.
Granted you didn't need to create a new character for each job (class) you merely talked to an NPC to change jobs. And could switch back and forth whenever.