May 29th 2008 12:04PM Would the player with the most threat always be the main tank? Since he's only in Azeroth from the waist up, I imagine he's immobile and therefore the fight is in the tradition of Ragnaros, C'thun, Murmur and Lurker - namely, you can't pull full-on aggro from range.
May 19th 2008 9:12PM I disagree a little on H. MrT, only because the difference between geared DPS able to down the majority of a six-pull within the duration of a Sap and DPS that has to deal with CC breaking mid-mobs in really noticeable in an instance filled with casters, healers and ranged mobs.
If you have undergeared DPS, it's mostly a skill check for your tanks and healers. If you have undergeared healers or a tank, it's skill check for your CC. Nice tension, I think.
May 16th 2008 4:17AM I raid with now-former DnT members. It's true.
May 10th 2008 9:39PM What are you talking about? The "Good Guys" won in WC I, WC II and WC III; sure, they didn't always survive winning, but they definitely won in the end.
May 10th 2008 9:38PM It's pretty simple; our levels are concepted as exponential increases in power. 11-20 provides twice as much power as 1-10, and pinnacle levels provide even more increases in power; no one argues that a level 60 won't even break a sweat beating up a level 50. Heck, a level 60 doesn't have much trouble beating up a level 57.
Level 71-80 will more double the power of a level 70 player, so just adding up the total number of levels isn't an accurate metric. Just as Onyxia (formerly a 40-main raid at 60) can now be 3-manned at level 70, it's pretty obvious that Illidan will be a pushover to geared 80s.
Apr 24th 2008 11:27PM And, if you're a Warrior, to get 1 point in "Booming Voice" to make sure everyone can hear your /2. Trade advertisements.
Apr 20th 2008 6:50PM Here's something I've never managed to understand. How to roleplay servers generally handle the presence of:
3. Local Defense
4. Looking For Group
5. Guild Recruitment
/Whisper (from more than arm's reach away)
Are they purely for OOC chatter? And if that's the case, how do characters organize guild events and party events in a timely manner, without breaking immersion?
/4 LF1M Rogue for BRD, we're in the Dwarven Inn in SW discussing our plans?
/G Hey, my character will be questing in Red Ridge, meet me at the weaponsmith in the next five minutes if you want to go?
Apr 20th 2008 2:18AM Well...
Killing the trash on the way to the boss will net you epics, reagents, materials, gems, patterns, gold, and usually reputation, allowing you to buy more epics, patterns, etc...
That's equivalent to the guaranteed rewards Arenas offer, in my opinion.
Apr 17th 2008 5:38PM There is precedent: Lord Kazzak/Highlord Kruul are no longer in the game, and as such, their loot tables are gone (in fact, because of this, the set "Spirit of Eskhandar" is now no longer able to be completed.
Apr 2nd 2008 6:57PM I think the problem is that they aren't traditional explosives, but rather magical charges; being magical, weaker members of the Legion would be vulnerable to its effects, but powerful warriors like Brutallus can laugh them off. Buildings can be similarly shielded, and often are; every race has its magic-users, who probably spend a lot of time warding their homes against magical assault.
The only way to circumvent this magical protection is coming to grips with the opponent and attacking at a personal level, where subtle and complicated magical power is subordinate to sheer brute force.
As an addendum, it also seems that traditional explosives are much lower power in Azeroth and the Outland as compared to their real-world equivalents; the most powerful explosive charges can barely burst the stronger locks, and guns are comparable in power to crossbows and and bows. Clearly, the force with which things ignite and explode in the World of Warcraft is relatively slow and weak, which explains why the truly amazing technology is all technomagical.