Jul 7th 2009 9:14PM .... maybe I'm just stuck in my ways, but I didn't know it was considered form to include plague strikes in front of icy touch in frost rotations :P
I can't speak for unholy, and I can't claim to be an expert on the nuances of PVP, but I really don't how this will change my frost rotation in any way, when either dps or tanking 1h or 2h. Sure, one spell in my rotation's opening will do 30.6% more damage, but that wont make me blow death runes on a blood strike. I honestly cant imagine ever swapping blood strike for my talented obliterates or howling blast, ever.
Assuming that I have two death runes, and I'm free to use them both for damage, they will in most cases go to a howling blast. If I'm up against something with a lot of armor, or more than one mob, I will not waste death runes on blood strikes, I will wait a few seconds for killing machine and then drop my HB. Obliterate comes out for the squishier single targets or when HB is on CD, and it's is the only spell that I could see potentially being replaced in my rotation... sorta, with massive gear? I guess I can see it.
Talented, with two diseases, obliterate does 860 damage, plus 100% weapon damage, and crits for 245%.
Two blood strikes with two diseases, and upgraded with with frost talents, deal 702 damage, plus 142.6% weapon damage, and crit for 245%.
Obliterate crits basically 100% of the time, thanks to howling blast. Blood strike's chance of critting twice and out-damaging obliterate is substantially lower than 100%, and it takes another GCD. With some intense gear and enchants you could maybe do better with BSx2 in short rotation, but I'm not sure the gearing needed even exists.
Even without killing machine, the base crit chance on obliterate with talents is higher than blood strike's, and in addition to the proc from Rime, one obliterate still does more damage over a two minute rotation than two blood strikes do. Howling blast still does more on multiple mobs.
Now, all this isn't to say I don't use blood strike. I do use it, it fills holes in my rotation and helps me reset back to the first cycle of runes while doing damage. I don't think the changes are going to really make me redo my rotation with BS as a major component of damage, though.
Feb 23rd 2008 9:18PM Why would Blizz even consider this? Every single lock (at least at higher level) is going to need to switch their gear to keep from getting severely gimped by this. Warlocks gear for stamina, and turn that into mana. Even Destruction still places an emphasis on stamina over spirit and mp5. And now they change one of the core lock mechanics? This wont matter much for Affliction because of dark pact, and could potentially benefit some Destruction and Nightfall specs, but its a BIG gimp for Demonology. I can see high end raiders swapping warlock gear for mage/spriest because of this, instead of 4000 hp to 2000 mana, they could give 2000 hp for 4000 mana.