Dec 22nd 2011 3:05PM Tossing in an odd one here, but the Protection Paladin ability Holy Shield is granted at level 49, increasing a Paladin's block value by 20% for 10 seconds. Sounds fabulous, and it is a staple of later tanking, but a Paladin's block chance is only 5% until level 80 when he can train Mastery.
So from level 49 to level 80, it's a useless cooldown.
Dec 22nd 2011 2:58PM Our elemental shaman used rockbiter taunt on Beth'Tilac to get her own web so she could go up top to DPS.
Sure it's only been useful in one fight, but at least it was handy then.
Dec 20th 2011 6:32PM Can we get some non-DPS UIs happening? DPS don't need as much information, so of course their UIs are going to be nice and clean.
Don't get me wrong - that's a lovely UI with lots of nice screen real estate and all that good stuff, but when you don't really care who has aggro or is low on health or who is tanking what because all you do is pew pew pew, it's not hard to get by on minimal information (and hence a minimal interface).
Look at this week's - the largest elements are chat and Recount. There's no focus happening for focus macros, no Grid/VuhDo/Healbot for healing/taunting/cleansing, no DBM warnings, nothing showing tanks and tank targets.
People who like this UI may copy it, but when they get into raids they will be a bit lost in the weeds with regard to where to put all the extra stuff while maintaining the efficiency and aesthetics of the layout.
I think people could use some examples of really clean and really functional raid layouts, showing all the bells and whistles.
I would specifically like to see some raid tank UIs, and not sitting around town with everything hidden, but in combat with all the information coming in.
Nov 11th 2011 7:12PM You, sir, are a party-poopadin.
Oct 16th 2011 4:16PM I am sure if earthquake died a horrible death and elemental shaman were given a permanent fire elemental as their 31-point talent, there would be much rejoicing.
Sep 27th 2011 6:12PM "Wrath Baby" came about because Wrath changed the fundamental nature of instancing. In BC, crowd-control was a requirement unless you vastly out-geared the content. There was no "go go go" stuff - you marked up each pull carefully.
In BC, AoE was bad. Tanks had very little AoE threat - only Paladins really had strong AoE. If the DPS went in all AoE-happy, they either broke CC or pulled aggro. Shattered Halls was a nightmare for non-Paladin tanks, and was often dual-tanked.
In Wrath, AoE was good. Every pull, you just spammed your strongest AoE until everything died, and you whined and complained if the tank took a breath between pulls.
As a tank in Wrath, if you did pause for the healer to get mana, the DPS would pull for you (that was inevitably fatal in BC). If they couldn't use their strongest AoE ability at the moment of the pull, they hurled abuse at the tank. It was all about speed runs, even though the instances themselves were far shorter than BC instances.
The "Baby" part of Wrath Baby was all about entitlement. They felt they were entitled to speed-runs, and entitled to purples - even tier gear - and they wanted it NOW. Anything that impinged upon their entitlement was met with QQ - pretty much just like an infant.
Sep 20th 2011 5:33PM When space is an issue, I see no purpose to having player and target portraits displayed in unit frames. If you want to know what the boss looks like, he's right there in the middle.
There's also acres of dead space in the upper left corner of the screen. I think it would be useful to position DBM's future events there, so they don't clutter up the more valuable lower-left space.
Being a tank, I detest any sort of clickable buttons around the centre of the screen. That's a critical area for me because I need to select targets in that space. So if it was my UI, I would take that reclaimed lower-left area and use it for my VuhDo.
However, VuhDo also rocks in that you can have multiple spec layouts, so you can have your heal buttons there for healing, and move them to the corner for tanking. I use VuhDo for righteous defense, hand of protection, WoG, cleanse, and hand of sacrifice when I tank.
Sep 18th 2011 8:31PM I disagree with regard to legendaries. If you have done the work to acquire the legendaries, you should be able to display those models on your current gear.
I do think that legendaries should not be copied over - it would be a shame to have Thunderfury look like some piece of rubbish. But it would be great to keep the legendary looks in the game instead of retiring them when the next tier comes out.
Sep 8th 2011 6:10PM P.S.: If you heal the DPS when they pull for the tank, you are providing a disincentive for the tank to pause when you need mana.
He will continue to pull to keep the DPS from pulling first, even when you have little or no mana, because the alternative is to have a chaotic DPS-pull rather than a controlled tank-pull.
If you want tanks to wait for your mana, don't heal DPS when they pull.
Sep 8th 2011 6:05PM That's probably a bit more passive-aggressive that I wanted to come off.
Suffice to say that often the tank is responding to a stated or implied urgency form the rest of the party to help them get their bears.
At the start of a new run, everyone is optimistic that this time they might get a bear. If a tank was to pull leisurely, he would be pelted with verbal rubbish. Everyone who randoms into ZA will move as fast as they possibly can so as not to be the weak link in the chain and hence the subject of abuse when the run fails.
I make every effort to do that responsibly, but my point is that I have a bear so I don't care if we make the timer or not - I move quickly because the group requires it. If I wait for the healer to have full mana to begin every pull, it's me who cops the abuse, not the healer.
ZA groups want to run quickly, which means extra pressure for tanks and healers, and the reality of it is if either can't keep up with the required pull rate, there will be grief, and most often is it directed at the tank even if it is an under-geared healer that the tank needs to wait for.